André Joyce Fan Club

DOMINISSIMO

Sources.

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    Joyce liked to joots [jump out of the system] recreationally too, mixing vastly different games into one supergame, which he called Dominissimo [Latin "Lord of lords, domino of dominoes"]. The object of the game is simply to improve the players pattern recognition. By placing digits bricklike in square or triangular or hexagonal patterns an ever growing and changing tableau of interlocking pip sequences, with the pips readable in different number combinations in different directions, is generated. It can be adapted to be played with cards (Joker, A, 2, 3, 4, 5, 6, 7, 8, 9), dice (base 6, 12 or 20), on blackboard, or paper, though it is best played as originally intended with the fifty-five nine-pip dominoes, where the tableau can easily be viewed from different directions, the bingo or double zero can represent infinity, 00 or the lazy eight, .

The dealer begins by giving each of the n players, 55/(n +1) dominoes. This would therefore vary between 27 to himself for solitaire, down to just 3 each for 13 to 16 players. With more players and less cards per player, teams and the importance of trumps increases.

One of the tiles left over is turned over. The higher number on the tile, read as low, determines what is trump. If bingo or double-zero, 00, is turned, eagles (aka green) is trump. If any of the numbers in the set, {2, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 31, 33, 35} is turned up, it is noire. If any in the set, {1, 3, 4, 5, 7, 9, 12, 14, 18, 19, 21, 23, 25, 27, 29, 30, 34} is turned up, it is rouge. If it is however 36 or greater the topside (the side with the greater number) determines the trump. 7 of trumps (dix) and the 9 of trumps (sancho) are always wild. 5 and 10 (woolworths) are wild when played in combination. Some tiles therefore may or may not be trump and/or wild, depending upon how they're played.

The dealer can choose to keep the extra dominoes (the crib) or trade them to a player for an equal or larger number of tiles (the widow). The dealer's or player's sluff (discard) tiles then becomes the burn and is added to the unplayable bone pile.

In Dealer's Choice Dominissimo the dealer also chooses when the game ends, when the first player cannot play, or when no player can play, or if the play continues into the third dimension by allowing moving edge tiles on top of already played inner tiles with the object of squoping them, with or without rotation, which chess or fairy chess [HUM: highly unusual methods] moves (hopping, jumping, leaping) are allowable to the ultimate goal of the zod (last move), squoping the boorj.

======================================================================

For example, say the tile turned up is a 26. The higher end is 6, meaning that sixes are trump and the tile 67 wild.

The first player of four, to the right of the dealer, call him EAST, plays the first of domino of his 13, the 70, and declared its value as "seventy".





The tableau arrangement can be designated spirally as below, starting with {0, 0}, so that all positions and orientations both square (integers) and triangular (half integers) can be designated by just two ends..


-1½, 1½

-1, 1½

-½, 1½

0, 1½

½, 1½

1, 1½

1½, 1½

-1½, 1

-1, 1

-½, 1

0, 1

½, 1

1, 1

1½, 1

-1½, ½

-1, ½

, ½

0, ½

½, ½

1, ½

1½, ½

-1½, 0

-1, 0

-½, 0

0, 0

½, 0

1, 0

1½, 0

-1½, -½

-1, -½

-½, -½

0, -½

½, -½

1, -½

1½, -½

-1½

-1, -1

-½, -1

0, -1

½, -1

1, -1

1½, -1

-1½, -1½

-1, -1½

½, -1½

0, -1½

½, -1½

1, -1½

1½, -1½


This first play is therefore recorded as:

(1.) 70 @ {0, 0}-{1, 0} (a seventy)

The next player, SOUTH, then must play a tile that adds to the overall tableau, while deceasing SOUTH's tiles. (It "must increase, while I must decrease." (Jn 3:30). When the bingo (double zero), 00, is played as , the game goes from the finite into the transfinite, so that all further play must include it, noting that transfinites are not communicative. 00 added to EAST's 70 therefore could be either 7000, "seven thousands" or 0070 "seventy infinities".

SOUTH however plays an 81 on the 7 side of the 70, at position 6, oriented in the direction of 7, to make a big fish, {8, 7}. SOUTH could also have played this same tile to make at 4, 5, 21, 22, 23, which all neighbor the 7 at 0, and several orientations from these, depending on the other tiles SOUTH holds and how SOUTH hopes to play them.


2. 81 @ {0, 1}-{0, 2}, {8, 7} @ {0, 1}-{0, 0}








The third player, WEST, plays a 92, making a transversale pleine.

3. 92 @ {0, -1} to {-1, -1}, {9, 8, 7} @ {0, 1} to {0, -1)









Adding the wild dix, 67, as a 10, NORTH makes an abmas.

4. 67 @ {0, -2} to {0, -3}, {10, 9, 8, 7} at {0, 1} to {0, -3}









EAST is able to play the wonx, 11, indicated as a double by being played perpendicularly, which gives EAST the right to play another tile, 12, to make a sixaine.

5. 11 @ {½, -5} to {-½, -5} and 12 @ {-6, 0} to {-7, 0}, {12, 11, 10, 9, 8, 7} @ {1, 0} to {-7, 0}









                          MISendANEOUS TERMS

AHORCADO: [Puerto Rican] unplayed doublet

ARM: straight line of bones

BLANKS: suit of bones with zero-pipcount end

BONEYARD: [Dominoes] aka stock, unplayed bones

BULLETS: aka aces, suit of bones with one-pipcount end

BURN: unplayed crib after start

CENTER: [American football] aka spinner, position 0 with equal number of bones in any direction, may be shared horizontally {left center, right center} or vertically {front center, back center}

CHICANE: trumpless

CHIGGER: [Felsted] cheat

CHUCHAZO: [Puerto Rican] bingo hoc

CRABS: aka fevvers [“firty-free fahsand fevvers on a frush’s froat”], suit of bones with three-pipcount end

CRIB: [Cribbage] sluffs (discards), used by the dealer

CROSS: non-trump suit, see left Sancho

CRUTCHES: aka fizzes, hockey sticks, suit of bones with seven-pipcount end

CURSED: place where end was taken in squop

DEAD: all of a certain type that have been exposed

DEADWOOD: [Knock Rummy] unmatched, see tunk

DECKHEAD: upturned bone that determines trump, see burn

DOMINO: play all bones

DOOR: last bone in suit

DOZ: [zod ananym] game-beginning move

DUCKS: aka deuces, snake-eyes, suit of bones with two-pipcount end

EARL [OF COVENTRY]: fourth of four-of-a-kind

EAST: [Bridge] player to the right of East-Southeast and/or Southeast and/or South

EAST-NORTHEAST: player to the right of East and/or East-Southeast and/or Southeast

EAST-SOUTHEAST: player to the right of Southeast and/or South-Southeast and/or South

EIGHTHBACK: position on the row one quarter of the way {n or n+1} to the one furthest backward from center {8n or 8n+1}, e. g., middle wing eighthback

EIGHTHFRONT: position on the row one quarter of the way {n or n+1} to the one furthest backward from center {8n or 8n+1}, e. g., middle wing eighthfront

ELDER: more leftward from dealer

ELDEST: player opposite dealer

ENDS: shorter sides of bone, high and low for non-doublets

FACES: longer sides of bone

FARTINK: knock boorj off opponent's head

FIFTHBACK: position on the row one fifth of the way {n or n+1} to the one furthest backward from center {5n or 5n+1}, e. g., middle wing fifthback

FIFTHFRONT: position on the row one fifth of the way {n or n+1} to the one furthest backward from center {5n or 5n+1}, e. g., middle wing fifthfront

FIZZES: suit of bones with seven-pipcount end

FOUNDATION: used in layout

FULLBACK: [American football] position on the row furthest backward from center, e. g., middle wing fullback

FULLFRONT: [back:front::fullback:?] position on the row furthest forward from center, e. g., middle wing fullfront

GIN: [Gin] deadwoodless

HALFBACK: position on the row halfway {n or n+1} to the one furthest backward from center {2n or 2n+1}, e. g., middle wing halfback

HALFFRONT: position on the row halfway {n or n+1} to the one furthest backward from center {2n or 2n+1}, e. g., middle wing halfback

HOC: [Faro] last bone played, see soda

HOLE: still unturned

HONOR: [Bridge] higher than 9

HOYLE: [Joao Pedro Neto] replicating central one or two ranks and files after 19 turns

KIBITZER: non-player

KICKER: [Draw Poker] extra bone, usually of high value

LEG: [Leg Poker] right (first) or left (second) hands won per player

MATCH: bones which match those in burn

McGUFFIN: [Alfred Hitchcock, Bridge] sluff (discard) later needed

MISMATCH: bones which do not match burn

MUCK: chigger by palming bone

NICKLES: suit of bones with five-pipcount end

NORTH: [Bridge] player to the right of North-Northeast and/or Northest and/or East

NORTHEAST: player to the right of East-Northeast and/or East and/or Southeast

NORTH-NORTHEAST: player to the right of Northeast and/or East-Northeast and/or East  

NORTH-NORTHWEST: player to the right of North and/or North-Northeast and/or Northeast

NORTHWEST: player to the right of North-Northwest and/or North and/or Northeast

PALOOKA: [Bridge] worst player

PIANOLA: [Bridge} hand that "plays itself"

PLAIN: non-trump as determined by deckhead

PLACER: [win:place::winner:?] player who takes second place

PONES: players to right of dealer (see ELDERS)

POST MORTUM: [Bridge] discussion between plays

POTHOOKS: suit of bone with nine-pipcount end

PUERTA: [Puerto Rican] last bone played in suit

QUINELLA: [horseracing] taking both first and second places

QUARTERBACK: position on the row one quarter of the way {n or n+1} to the one furthest backward from center {4n or 4n+1}, e. g., middle wing quarterback

QUARTERFRONT: position on the row one quarter of the way {n or n+1} to the one furthest forward from center {4n or 4n+1}, e. g., middle wing quarterfront

RHO: [Bridge, right-hand opponent] player to right

ROBADO: [Shatar] lone-king draw

RUMMY: playing all ends at once (as with many wilds)

SAILBOATS: suit of bones with four-pipcount end

SHAK: [Shatar] game-ending queen, rook or knight move

SHORT BIT: 10, aka DIME

SHOWER: [win:show::winner:?] player who takes third place

SEVENTHBACK: position on the row one seventh of the way {n or n+1} to the one furthest backward from center {7n or 7n+1}, e. g., middle wing seventhback

SEVENTHFRONT: position on the row one seventh of the way {n or n+1} to the one furthest backward from center {7n or 7n+1}, e. g., middle wing seventhfront

SIXTHBACK: position on the row one sixth of the way {n or n+1} to the one furthest backward from center {6n or 6n+1}, e. g., middle wing sixthback

SIXTHFRONT: position on the row one sixth of the way {n or n+1} to the one furthest backward from center {6n or 6n+1}, e. g., middle wing sixthfront

SLUFF: [Bridge] discard

SMITZ: [auctioneering] reduce to silence

SNAP: [Snip, Snap, Snorum] third half-bone in a proil

SNIFF: [Dominoes] first two bones played

SNIP: [Snip, Snap, Snorum] second half-bone in a po

SNORUM: [Snip, Snap, Snorum] second bone in quads

SNOWMEN: suit of bones with eight-pipcount end

SODA: [Faro]  first half-bone played

SOUTH: [Bridge] player opposite NORTH

SOUTHEAST: player to the right of South-Southeast and/or South and/or Southwest

SOUTH-SOUTHEAST: player to the right of South and/or South-Southwest and/or Southwest

SOUTH-SOUTHWEST: player to the right of South and/or South-Southeast and/or Southeast

SOUTHWEST: player to the right of South-Southwest and/or South and/or Southeast

SPIT: [Poker] upturned bone usable in every player's hand

SPLIT: [Roulette adjacent numbers] {002, 003, 01, 02, 12, 14, 23, 25, 200, 36, 45, 34, 35}

SQUARE: [Roulette 4 adjacent numbers] {{36, 35, 33, 32}, {35, 34, 32, 31}, ..., 6532, 5421}

STIFF: [Bridge] solitary trump

STOCK: aka boneyard

STREET: [Roulette 3 adjacent numbers] {3200, 2300, 0023, 0020, 2003, 3002, 210}

SUITS: [Roulette] any of 13 number sets -- noir {02, 06, 08, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 31, 33, 35}, or rouge {01, 03, 04, 05, 07, 09, 12, 14, 16, 18, 19, 21, 23, 25, 27, 29, 30, 32, 34}, or [Dominoes]  {eagles, 0n; bullets, 1n; ducks, 2n; crabs, 3n; sailboats, 4n; nickles, 5n; toms, 6n; crutches, 7n, snowmen, 8n; pothooks, 9n}

TABLEAU: [Solitaire] layout in rows and columns, see foundation

TALON: played bones

THIRDBACK: position on the row one third of the way {n or n+1} to the one furthest backward from center {3n or 3n+1}, e. g., middle wing thirdback

THIRDFRONT: position on the row one third of the way {n or n+1} to the one furthest backward from center {3n or 3n+1}, e. g., middle wing thirdfront

THREE-QUARTERBACK: position on the row three-quarters of the way {3n or 3n+1} to the one furthest backward from center {4n or 4n+1}, e. g., middle wing quarterback

THREE-QUARTERFRONT: position on the row three-quarter of the way {3n or 3n+1} to the one furthest forward from center {4n or 4n+1}, e. g., middle wing quarterfront

TOMS: [Tom Mix] suit of bones with six-pipcount end

TRUMP: highest ranking suit {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, rouge, noir or eagles} determined by deckhead

TUK: [Shatar] game-ending bishop move

UPBONE: ["upcard" Canasta] bone turned face up from stock

WEST: [Bridge] player opposite EAST

WEST-NORTHWEST: player between WEST and NORTHWEST

WEST-SOUTHWEST: player between WEST and SOUTHWEST

WIDOW: [Michigan] extra ends traded for by dealer, (see burn, crib)

WIDOWER: dealer's end(s) traded for widow or crip

WING: {Canadian football] position{s} between center and end -- inside wing, middle wing, outside wing either left or right being closest to center with next three closest positions, second inner wing, etc.

WINNER: the player who wins or takes first place

YSGARTRE: [doubly looped gartreys] 8910

ZOD: [Shatar] game-ending pawn move


SEQUENCES

[NOTE: All numbers and sets of numbers given in decreasing order can be re-arranged unless otherwise specified.]

AADMORT: [matador alphome] bone with count of 7 in alphabetical order, {16, 52, 43}, but not {61, 34, 25}

ABART: [bart alphome with phonetic -r-] bone without 0, 1, 4, 7, or 8, with pipcount of 8 in alphabetical order, 62 or 53, but not 35 or 26

ABERZ: [zebra alphome] five bone ends in alphabetical order from {{30, 35, 34, 31, 36, 33, 32, 29}, {19, 20, 28, 25, 24, 21, 27, 26, 23, 22}, {18, 11, 15, 14, 17, 16, 13, 12}, {8, 5, 9, 7, 6, 10}}

ABMAS: [Samba ananym] two-bone meld at least seven low, {n + 7, n' + 7, n" +7, n"' + 7}

ABNTU: [Bantu alphome] five bone ends either 54163 or 54130

ACEHELV: [cheval alphome with phonetic -l-, two adjacent numbers on Roulette table in alphabetical order] two-bone {1817, 1815, 1714, 1716, 1720, 1613, 1514, 1512, 1411, 1413, 1110, 1112, 1013}

ACGAR: [carg and garc alphome with phonetic -r] po and others to pipcount to 13 or 31 in alphabetical order

ACLOPSY: [Calypso alphome] whole trump suit in alphabetical order

AEFGHLIRSSTTU: ["straight flush" alphome] 5 bone ends in alphabetical order in same suit from noir {8, 11, 15, 17, 6, 10, 13, 35, 31, 33, 20, 28, 24, 26, 22} or rouge {18, 5, 4, 14, 19, 1, 7, 16, 30, 35, 34, 36, 32, 3, 12, 25, 26}

AGHIRSTT: ["straight" alphome] five bone ends in alphabetical order from {8, 800, ..., 11, 15, 5, 4, 14, 9, 19, 1, 7, 17, 6, 16, 10, 13, 30, 35, 34, 31, 36, 33, 32, 3, 12, 20, 28, 25, 24, 22, 2, 0, 00}

ALPHAMAGIC SQUARE: square in which bone ends and their number names' number of letters are both magical, e. g.,  

05

22

18

28

15

02

12

08

25



five

twenty-two

eighteen

twenty-eight

fifteen

two

twelve

eight

twenty-five


ANTIMAGIC SQUARE: square in which all rows and columns have different pipcounts, e. g.,

7

6

5

8

9

4

1

2

3

ARBEE: [looped beer with phonetic r-] 5302     

ARPOGRA: [triply looped garpo with phonetic r-] 7447             

B: [Bingo] 5 from {1, ..., 15}

BACCARAT: two or three half-bones with pipcount divisible by ten, see quaternary po and novenary po, trinary book

BAKER'S STRAIGHT: 13 half-bones in sequence

BANTU: [ban two] would-be straight without 2

BART: [Tien Gow] bone without 0, 1, 4, 7, 8, with pipcount of 8, {62, 53}, see abart

BEAN: [Bingo] 5 or 7

BEER: [rootbeer squared] 55 squared = 3025

BELCYCI: [looped elcycib] 40123

BERGHOLT: [Bergholt] 4x4 magic square of the form

a - e

c + e + g

b + f - g

d - e

d + e - h

b

c

a - e + h

c - f + h

a

d

b + f - h

b + f

d - e - g

a - f + g

c + e

BESUPERCU: [doubly looped supercube] 24138

BICYCLE: [Lowball] lowest straight, 43210

BIG BOBTAIL: two-bone meld

BIG BUBOBUBTUBAILUL: [English:Double Dutch::bobtail:?] straight with 2-number gaps between half-bones, {n, n + 2, n + 4, n + 6}

BIG BUCK: [Buck Dice] proil with pipcount less than seven {222, 111, 000}

BIG BUX: big buck po, {{2, 2, 2, 1, 1, 1}, {2, 2, 2, 0, 0, 0}, {1, 1, 1, 0, 0, 0}}

BIG DICK: [Craps] two below 7 with pipcount 10 {64, 63, 62, 61, 60, 55, 54, 53, 52, 51, 50, 46, 45, 44, 43, 42, 41, 40, 37, 36, 35, 34, 33, 32, 31, 30, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10}

BIG DIX: two bone ends from {64, 63, 62, 61, 60, 55, 54, 53, 52, 51, 50, 46, 45, 44, 43, 42, 41, 40, 37, 36, 35, 34, 33, 32, 31, 30, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10}

BIG EARS: aka dinochle (double pinochle) {10, 7, 6, 4}

BIG EIGHT: [Dice] two below 7 with pipcount of 8 {62, 53, 44, 35, 26}

BIG FISH: [Tiu U] two with pipcount greater than 7, {98, 97, 96, 95, 94, 93, 92, 91, 90, 88, 87, 86, 85, 84, 83, 82, 81, 80, 78, 77, 76, 75, 74, 73, 72, 71, 70, 66, 65, 64, 63, 62, 55, 54, 53, 44}

BIG SIX: [Dice] two bone ends below 7 with pipcount of 6 {60, 51, 42}

BIG SLOGGER: [Slogger] two or three bone ends with pipcount of 9 or 19 {{19, 0}, {18, 1}, {17, 2}, {16, 3}, {15, 4}, {14, 5}, {13, 6}, {12, 7}, {11, 8}, {10, 9}, {9, 0}, {8, 1}, {7, 2}, {6, 3}. {5, 4}}

BIG STRAIGHT: [Yacht] six-high three-bone meld {6, 5, 4, 3, 2, 1}

BIG WASHIN: [big washout antonym] seven-end {10, 9, 8, 5, 4, 2} or three-bone 987653

BIG WASHOUT: [bowling] five-end {10, 4, 2, 1} or two-bone 7631

BOIL: [buzz proil portmanteau] five-end {5,10n, 10n'}

BOLIVIA: [Bolivia Canasta] canasta with seven wilds

BOOK: [Authors] four bone ends with same pipcount, {n, n, n, n}

BOOKIE: [bookmaker] wild able to transform a proil into a book

BOOKLET: [binary or little book, 1111 (base 2)] two or three bone ends with pipcount of 15

BOOX: book po, eight bone ends with four each of two different pipcounts {n, n, n, n, n', n', n', n'}

BREE: [looped reeb, Lord of the Rings by J. R. R. Tolkien] two-bone 3520

BRISQUES: [brisque po] two, three or four ends with bullets or blanks {1010, 110, 101, 11}

BLITZ: [Bridge] winning by the greatest margin, with combining zeroes and wilds when eagles are trump

BROIL: [brisque proil portmanteau] three-to-six bone ends with bullets and/or blanks, {101010, 10110, 10101, 1101, 1011, 111}

BUCKETS: seven bone ends with both right and left buckets, 9865432

BUG: wild limited to one or other number(s) needed to make a straight or flush or low hand

BUST: [Black Jack] three or more bone ends with pipcount above twenty-one, n > 877

CALIBAN STRAIGHT: [without a, c, i or l, i. e., 5, 6, or 9] five bone ends with 87421

CALYPSO: [Calypso] whole trump suit

CANASTA: [Canasta] seven or more bonr ends of same rank with at least one natural po and at most three wilds

CANASTY: [Canasta nasty portmanteau] seven or more bone ends of same rank not a canasta because it is without at least one natural po or with more than three wilds

CARD: [Bingo] 5 bones each from {75, ..., 61}, 60, ..., 46}, {30, ..., 16}, {15, ..., 01} and 4 from {45, ..., 31}

CASHHUTCHOWUB: [English:Double Dutch::chow:?]  3 bone ends in suit and meld with two-number gaps {1296, 1185, 1074, 963, 852, 741, 630}

CASHOMUMBUBO: [English:Double Dutch::combo:?] two bone ends with two-number gap, {n, n + 2}

CATCH: [Keno] 12 or lower

CAT-HOP: [Faro] po and kicker, {n, n, n'}

CHEAP: with 1, 2 or 3

CHEAPER: {12, 13, 23}

CHEAPEST: (123, 132, 213, 231, 312, 321}

CHERRY COLA ON THE ROCKS: [cherry cola cubed]: 33 cubed = 35937

CHEVAL: [Roulette] two adjacent numbers on Roulette table: {{20, 17}, {18, 17}, {18, 15}, {17, 16}, {17, 14}, {16, 13}, {15, 14}, {15, 12}, {14, 13}, {14, 11}, {13, 10}, {12, 11}, {12, 9}, {11, 10}, {11, 8}, {10, 7}, {9, 8}, {9, 6}, {8, 7}, {8, 5}, {6, 5}, {6, 3}, {5, 2}, {4, 1}, {3, 2}, {2, 1}}

CHOW: [Mah Jongg] three number straight flush, 543

CHUT: [Tien Gow] two numbers with 7 pipcount, without 6 or 1, {52, 43}

CIBELCY: [doubly looped bicycle ananym] 23401

CLEBICY: [doubly looped bicycle] 21043

CLICKETY-CLIX: [Bingo, clickety-clicks homonym] four sixes, 6666

CLOTHESLINE: [Bowling] left {7421, 7412, 7241, 7214, 4721, 7412, 4721, 4712, 4271, 4217, 4172, 4127} or right {10631, 10613, 10361, 10316, 10163, 10136, 61031, 61013, 63110, 63101, 31061, 31016, 36101, 36110, 11063, 11036, 13106, 13610, 16103, 16310}

COCKEYES: [Craps] two with pipcount three {30, 21, 12, 03}

COLUMN: [Roulette] first {1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34}, second {2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35}, third {3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36}

COMBO: [combination] two-number meld, see blackjack, doublet, slogger {n, n + 1}

COMBOOK: [combo, book portmanteau] book with combo {n, n, n, n, n ± 1}

COMBOXCARS: [combo, boxcars portmanteau] boxcars with combo, {766, 665}

COUNTER-: determined by letter count not pipcount: 3 = {1, 2, 6, 10}, 4 = {4, 5, 5, 0}, 5 = {3, 7, 8}, 6 = {11, 12, 20, 30, 40, 50, 60, 90}, 7 = {15, 16}, 8 = {70, 80), 9 = {13, 14, 18, 19, 21, 22, 26}, 10 = {17, 24, 25, 29, 31, 32, 36}, 11 = {23, 27, 28, 34, 35}, 12 = {33}

COXEYES: [Craps "cocks' eyes"] three-high four-number run 3210

CRAG: [Crag] cathop with pipcount of thirteen {{13, 0, 0}, {11, 1, 1}, 922, 733, 661, 553, 544}

CRAP: [Crap] cockeyes, 21, snake-eyes, 11, or boxcars, 66

CROIL: [combo-proil portmanteau] proil and combo {n, n, n, n ± 1}

CUBE:  particularly five-digit, 24 cubed = 13824, 27 cubed = 19683, 29 cubed = 24389, 32 cubed = 32768, 35 cubed = 42875 or 38 cubed = 54872

CUBESUPER: [quadruply looped supercube] 38241

DANCING DRAGON: [See-Low] three-high, three-number run, 321

DARR:  [double carr portmanteau] half of quadruple carr

DATRE: [Roulette, double quatre] any two of {3, 2, 1, 0}

DEAR: with 7, 8, or 9

DEARER: any in {78, 79, 89}

DEAREST: any in {789, 879, 897, 978, 987}

DECIMAL PO: with pipcount divisible by eleven {92, 83, 74, 65}

DENRU: [drun alphome with phonetic -n-] run with po in alphabetical order

DEVEDEC: [Devedec] 4x4 magic square, where p = prime

p + 13

p + 3

p + 2

p + 16

p + 8

p + 10

p + 11

p + 5

p + 12

p + 6

p + 7

p + 9

p + 1

p + 15

p + 14

p + 4

DHORN: [double horn portmanteau] any two of {12, 11, 3, 2}

DIAGONAL: [Bingo] 1 each from {1, . . , 15}, {16, ..., 30}, {46, . . , 60}, {61, . . , 75}

DIME: 10, aka SHORT BIT

DINOCHLE: [bowling "big ears", double pinochle portmanteau] {10, 7, 6, 4}

DIX: [pronounced "deese", Pinochle] rouge 7 or 9, wild even when noires or eagles are trump

DOLONNE: [double colonne portmanteau] modulo 3 po

DOM: [Snoozer] 3 of trump, see bidom

DOOK: [double book portmanteau] eight-of-a-kind, {n, n, n ,n, n, n, n, n}

DOOX: [double books homonym] two eight-of-a-kinds, {n, n, n, n, n, n, n, n, n, n", n', n', n', n', n', n', n', n'}

DOMBO: [double combo portmanteau] po and combo

DONG: [double kong portmanteau] eight of same rank and suit

DOUNTERRUN:  [double counter run portmanteau] one each of two letter counts, two of other

DOUBLES: [Dominoes] 2 po

DOUBLET: [Bridge] two-number flush  

DOUZAINE: [Roulette] twelve-number straights {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12} or {13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24} or {25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}

DOW: [double chow portmanteau] six in meld and suit

DOZEN: [Roulette] first {12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}, second {24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13}, third {36, 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25}

DRUGNUNUN: [double rugunun portmanteau] run that skips four, {n + 8, n + 4, n}

DRUN: [double run portmanteau] run with po, {n, n + 1, n + 2, n', n'}

DUARE: [double square portmanteau] eight-high meld as double square or fourth-power, 28,561 = 13 squared, 38,416 = 14 squared, 83,521 = 17 squared

DURPHY: [double murphy portmanteau] {10, 7, 3, 2}

DUTCH RUN: [straight:run::Dutch straight:?] run with one-number gaps {... {12, 10, 8}, {11, 9, 7}, {10, 8, 6}, {9, 7, 5}, {8, 6, 4}, {7, 5, 3}, {6, 4, 2}, {5, 3, 1}, {4, 2, 0}}

DUTCH STRAIGHT: straight with one-number gap as in meld -- {86420, ...} {even Steven} or {97531, ...} {odd John}

DWOOD: [double wood portmanteau] {{9, 3}, {8, 2}, {5, 1}}

EAGLES: same as greens, 0 or 00 ["bingo"]

EASY 8: [Craps] with pipcount of 8 without po, {80, 71, 62, 53}

EASY 4: [Craps] with pipcount of 4 without po {40, 31}

EASY 6: [Craps] with pipcount of 6 without po {60, 51, 42}

EASY 10: [Craps] with pipcount of 10 without po {100, 91, 82, 73, 64}

ELFFAR: [raffle ananym] proil 7 or higher

EMPEROR: 6 pos

END RUN: run with zero at end, ...210

ENILSEHTOLC: [clothesline ananym] left {10, 9, 8, 6, 5, 3} or right {9, 8, 7, 5, 4, 2}

EPASS: [looped passe] 6987

EQUATION: readable as factors in equation with insertion of +, -, x, or / and =, e.g., 6 + 2 = 8 {628}, 6 - 2 = 4 {624}), 6 x 2 = 12 {6212}, 2), 6/2 = 3 {623}

ERBE: [doubly looped beer] 2530

ESRA: [looped srae] 198532

ESUPERCUB: [looped supercube] 41382

ETSBUCK: [triply looped buckets] 4329865

EVEN: [Hazard] 3 numbers between 1 and 6 with even total {666, ..., 211}

FALEN: [D'ni] five-to-the-sixth, 15625

FEWTEEN: [Pol. kilkanaście] in lower teens, {13, 14, 15}

FEWTY: [fewteen extrapolation] in lower tens, {10, 20, 30, 40}

FHELSU: [flush alphome with phonetic -l-] five numbers in same suit in alphabetical order: noir {8, 11, 15, 17, 6, 10, 13, 35, 31, 33, 20, 28, 24, 26, 22, 2}, rouge {18, 4, 14, 5, 9, 19, 1, 7, 3, 34, 12, 20, 25, 29, 21, 27, 23}

FIBONACCI STRAIGHT: [Fibonacci numbers] ranks between Dutch and double Dutch straights, 85321

FIELDS: [Craps] 2 from {12, 11, 10, 9, 4, 3, 2}

FIELTORZES: [quad:quatorze::field:?] 2 from {10, 9, 4, 3, 2}

FIFTEEN: [Cribbage] two or more numbers with pipcount of 15

FIVE-AND-DIME: ten-high, five-low, {{10, 9, 8, 7, 5}, {10, 9, 8, 6, 5], {10,

9, 7, 6, 5}, {10, 8, 7, 6, 5}}

FIVE-AND-UNDER: [Black Jack] five with pipcount under 21

FOUR-AND-A-HALF-OF-A-KIND: book and a half-count number

FOUR FLUSH: four numbers in suit

FOURLESS FLUSH: flush without a 4

FOUR-SHORTENED STRAIGHT: [foreshortened pun] meld missing a 4 to be five-number meld {8765, 7653, 6532, 5321, 3210}

FULL COUNTERRUN: two with one letter count, three from another

FULL HOUSE: proil and po, "---- full"

G: [Bingo] 5 from {60, ..., 46}

GAME: [Pedro] 10 of trump, an honor

GARBOXCARS: [gar- + boxcars] 66 squared = 4356

GARC: [crag ananym] po and others to pipcount of 31

GARKING: [gar- + king] 55 squared = 3025

GARPO: [gar- + po portmanteau] 88 squared = 7744

GARTREYS: [gar- + treys] 33 squared  = 1089, see cherry cola on the rocks

GARX: [garcs homonym] garc po, 2 po and others to pipcount of 62

GEE JOON: [Tien Gow] 42 or 21, beats nothing already played, but nothing can beat it, if it is played first

GHHI: [high alphome] 3 numbers between 1 and 6 with total between 11 and 17 in alphabetical order

GLEEK: [Gleek] four or higher proil {999, 888, 777, 666, 555, 444}

GLEEX: [gleeks homonym] 2 from {999, 888, 777, 666, 555, 444}

GLERINT: [Ferengi] twelve-to-the-fourth, 20736

GO: [Cribbage] closest pipcount to 31 without going over, see garc

GOSLING: [aka half-goose] 1 or 3

GOW: [Tien Gow] 63, 54, 45, or 36

GREENS: [Roulette] see eagle {0, 00}, see millennium

GNIKRAG: [garking ananym] 5203

HALF-BLITZ: [Canasta] 7-number straight, {n, n + 1, n + 2, n + 3, n + 4, n + 5, n + 6, n + 7}

HALF-COPPER: [Bingo] 4 or 9

HALF-DUTCH STRAIGHT: [1:1/2::Dutch straight:?] straight with only half the skips as a Dutch straight {12, 11, 10, 8, 6), (12, 10, 8, 7, 6), (12, 10, 9, 8, 6), (12, 11, 9, 7, 6 ...}

HALF-KONG: [1:1/2::kong:?] two of same rank and suit

HALF-HEINZ: [1:1/2::Heinz:?] 7 or 5

HALF-LILY: {75, 57 or 55}

HALF-LOK: 2 or 4

HALF-MURPHY: [1:1/2::murphy:?] 10, 7, 3 or 2

HALF-PARTITION: 4 or 6

HALF-PINOCHLE:  10, 7, 6 or 4

HALF-POST: 10 or 7

HALF-QUATRE: {32, 31, 30, 23, 21, 20, 13, 12, 10, 03, 02, 01}

HALF-SCHNEIDER: [1:1/2::schneider:?] three po and kicker

HALF-SEPTET: odd-high three-number run with half-count kicker {9873, 9837, 9783, 9738, 7652, 7625, 7562, 7526, 5431, 5413, 5341, 5314, 3210, 3201, 3120, 3102, 3021, 3012}

HALF-STEP: 3 or 9

HALF-STRIKE: [1:1/2::strike:?] five under 11

HALF-TARACCAB: [1:1/2::taraccab:?] five with pipcount divisible by 2 or 3

HALF-WASHOUT: [1:1/2::washout:?] {{76, 74, 71}, {67, 63}, {61}, {42}, {41}, {36, 31}, {21, 16, 14, 13, 12}}

HARD 15: [Blackjack] two with pipcount of 15 without 10 or 11, {{15, 0}, {14, 1}, {13, 2}, {12, 3}, 96}

HARD 14: [Blackjack] two with pipcount of 14 without 10 or 11, {{14, 0}, {13, 1}, {12, 2}, 95, 86, 77}

HARD 16: [Blackjack] two with pipcount of 16 without 10 or 11, {{16, 0}, {15, 1}, {14, 2}, {13, 3}, {12, 4}, 97, 88}

HARD 13: [Blackjack] two with pipcount of 13 without 10 or 11 {{13, 0}, {12, 1}, 94, 85, 76}

HARD 12: [Blackjack] pipcount of 12 without 10 or 11 {12, 0), (9, 3), (8, 4), (7, 5), (5, 7), (4, 8), (3, 9}

HATCHLING: [aka half-hatchet] 5 or 6

HIGH: [Hazard] 3 numbers between 1 and 6 with total between 11 and 17

HIGHS: [Roulette] {36, 35, 34, 32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19}

HJENO: [John alphome with phonetic -n-] odd Dutch aghirstt

HJENO FHELSU: [odd Dutch straight flush in alphabetical order (19, 25, 21, 27, 23)

HOP: [Roulette] not on Roulette layout -- douzaine, impair, manque, noire, passe, rouge

HORN: [Craps] {12, 11, 3, or 2}

HORNS: {{12, 11}, {12, 3}, {12, 2}, {11, 3}, {11, 2}, {3, 2}}

HOUSE SPECIAL: [Roulette] {00, 3, 2, 1, 0}

I: [Bingo] 5 from {30, ..., 16}

IBELCYC: [doubly looped elcycib] 34012

IDIOT'S ARRAY: [Christopher Kubasik, Star Wars mythos] pseudo-sabacc, 320

IMPAIR PO: [Roulette] 2 odds {1111, 99, 77, 55, 33, 11), ([Boule] 2 from {9, 7, 3, 1}

IMPERIAL: [Imperial] carte blanche, ace-high big bobtail straight flush

or 1 or 7 quadruplet

INDEUCE: [induce] run, straight or flush with deuce 2 in interior, 321, 54321, 43210

INSIDE STRAIGHT: four numbers needing one in interior to fill gap for

meld

INVINCIBLE: [Dominoes] 7 pos, aka Schneider

IRSPA: [doubly looped spo] 4477

JAAP BART: [Tien Gow] {62, 53}

JAAP CHUT: [Tien Gow] {52, 43}

JAAP GOW: [Tien Gow] {63, 54}

JAAP NG: [Tien Gow] {41, 32}

JIVE FIVE: nearly five of a kind; wild, quadruplet and next lower kicker

JILL: Joker as non-queen mate to Jack in non-royal marriage, ranking between a 10 and a Jack, with a bucket makes a bucket flush

JOHN: [Odd John by Olaf Stapledon] odd Dutch straight

JOHN FLUSH: {27, 25, 23, 21, 19}

KEELG: [gleek ananym] lower-than-4 proil {333, 222, 111, 000}

KETSBUC: [quadruply looped buckets] 5432986

KHAJURAHO: 4x4 magic square

07

12

01

14

02

13

08

11

16

03

10

05

09

06

15

04

KILTER: nine-high without po, straight or flush

KING: [Dominoes] 55, [Chess: Koning, Roi, Koenig, Re, Rey, Shah, Indian: Boorj, Tien Gow: Plum Flower, soda fountain jargon: rootbeer] royal onerider, moves both ferswise and wazirwise

KNUT: [tunk ananym] deadwood with count of 6 or above

KOLBE: [Maximillian Kolbe’s prison number] 16,670

KONG: [Mah Jongg] quadruplet in both rank and suit

KRESGE: {10, 5}, see WOOLWORTHS

LEAPYEAR: [leap year] numbers under 10 which include at least one 0, 2, 4, 6 or 8 that form number greater than 1600 divisible by 4 but not by 400, without bingo

LEBICYC: [doubly looped bicycle] 10432

LEFT BUCKET: [bowling] 8542

LILY:  1075

LILIES: (10, 10, 7, 7, 5, 5)

LINE: [Roulette] 6-straight from 2 adjacent rows {{1, ..., 6}, {4, ..., 9}, {7, ...,12}, {10, . . , 15}, {13, ..., 18}, {16, ..., 21}, {19, ..., 24}, {22, ..., 27}, {25, ..., 30}, {28, ..., 33}, {31, ..., 36}}

LITTLE BOBTAIL: [Wild Poker] three in meld

LITTLE BUBOBUBTUBAILUL: [English:Double Dutch::bobtail:?] {{12, 9, 6}, {11, 8, 5}, {10, 7, 4}, 963, 852, 741, 630}

LITTLE BOOX: [binary books homonym] four with pipcount of 15

LITTLE BUCK: [Buck Dice] proil less than 7 {222, 111, 000}

LITTLE BUX: [little bucks homonym] little buck po {222111, 222000, 111000}

LITTLE DOG: [Wild Poker] 7-high, 2-low, without po, ranking between straight and big dog

LITTLE FISH: [Tiu U] two with pipcount less than 8

LITTLE JOE: [Craps] two with pipcount of 4 {40, 31, 22}

LITTLE PO: [112] two with pipcount of 3  {30, 21}

LITTLE PROIL: [1112] two or three with pipcount of 7 {(7, 0, 0}, {6, 1, 0}, {5, 2, 0}, {5, 1, 1}, {4, 3, 0}, {4, 2, 1},  {7, 0}, {6, 1}, {5, 2}, {4, 3}}

LITTLE SLOGGER: [Slogger] two with pipcount of 8 or 18, {{18 - n, n}, {8 - n, n}}

LITTLE STRAIGHT: [Yacht] 54321

LITTLE WASHIN: [little washout antonym] {9876543, 9876542}

LITTLE WASHOUT: [bowling] {{10, 2, 1}, 731}

LOK: [Tien Gow] 42

LONG BIT: 15

LONG-LEG SEVEN: [Tien Gow] 61

LOUBERE: [De la Loubere] 3x3 magic square of the form

p + 7

p

p + 5

p + 2

p + 4

p + 6

p + 3

p + 8

p + 1

LOWS: [Roulette] 0 < n< 19

LOX: [loks homonym] 4422

MAGIC SQUARE: [Dominoes] pos of numbers arranged such that they pipcount to the same count vertically, horizontally and diagonally

MAN: [Tien Gow] 44, see hard 8

MANILLE: [manilles backformation] 7 or 2

MANILLES: 72

MANGUE: [Roulette] non-passe, from {17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1}), or ([Boule] {4, 3, 2, 1}

MATADOR: two with count of 7 {61, 52, 43}

MELD: numbers in sequence, including combo, run, bobtail straight, straight

MENILLES: [man:men::manilles:?] at least 2 each of 2 and 7, 7722

MILLENNIA: with 6 zeroes, 000000, see greens

MILLENNIUM: with 3 zeroes, 000, see greens

MODULO n: wild valued as 0 with numbers less than n

MOTHER-IN-LAW: [aka fizz] 7

MOURNIVAL: [Gleek] quad above 3333

MULE EARS: aka bed posts, fence posts, goal posts, {10, 7}

MUMBLETEEN: any in {13, 14, 15, 16, 17, 18, 19}

MUMBLETY: any in {10, 20, 30, 40, 50, 60, 70, 80, 90}

MURPHY: {10, 3} or 72

MURPHY AND COMPANY: {10, 9, 3} or 872

MYRIANNIUM: [000:millennium::0000:?] with 4 zeros, 0000

N: [Bingo} 5 from {45, ..., 31}

NAPOLETANA: [Tressette] 3-high three-number straight flush, lowest chow, 321, only indeuce run

NATURAL: [Baccarat] 9 or 8 or [Blackjack] {11, 10} or  [Craps] with pipcount on two of 7 or 11, {110, 92, 83, 74, 65, 70, 61, 52, 43}

NEGATIVE: [See-Low] kicker with a po, see cat-hop

NEW JERUSALEM: [heaven cubed] 663 = 287496

NG: [Tien Gow] 41 or 32

NOIRS: [Roulette] two or more from {2, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24, 26, 28, 31, 33, 35}

NOOTNOP: [pontoon ananym] two with count of 12 {93, 84, 75, 66}

NOVENARY: [119] po with pipcount of form 10n

NOVENARY PROIL: [1119], proil with pipcount of the form 91n

O: [Bingo] 5 from {75, ..., 61}

OBRAGSRACX: [quintuply looped sracxobrag] 3465

OCTAL PO: [118] two with pipcount of form 9n,

OCTAL PROIL: [1118] proil with pipcount of the form 73n

ODD: [Hazard] 3 numbers between 1 and 6 with odd total {665, ..., 111}

ODDS: aka spinnerless [Dominoes], odd po {99, 77, 55, 33, 11}

OG: [go ananym] closest pipcount to 31 without going under

OGARP: [looped garpo] 4774

ONTWO: [onto] straight with 2 on end, 65432

OPEN-ENDER: opposite to inside straight

OW: [headless ROW] 1 each from {{75, ...61}, {60, ..., 46}, {45, ..., 31}, {30, ..., 16}}

OWCH: [doubly looped chow] 435

PO-AND-A-HALF: pair of evens and half-count kicker {{12, 12, 6}, {10, 10, 5}, 884, 663, 442, 221}

PAIRS: [Boule] 2 from {2, 4, 6, 8}, see partition

PARTITION: [Tien Gow] 64

PASSE: [Roulette] non-mangue {36, ..., 19}, [Boule] 9876

PAT: [Blackjack] pipcount of 17, 18, 19, 20 or 21

PEDRO: [Pedro] 5 of trump

PLUM FLOWER: [Tien Gow] 55, see rootbeer, hard 10, king, boorj

PO: [Tien Gow] any two identical numbers, {n, n}

POGRAR: [doubly looped garpo] 4477

POINT: [Craps] two with pipcount of 4, 5, 6, 8, 9, or 10  

POISON IVY: {10, 6, 3}

PONTOON: [Pontoon] two with count of 21

POSTS: [bowling] 10 (right), 7 (left)), aka bed posts, fence posts, goal posts, mule ears

POTHOOX: [pothooks homonym] nine po, 99

POULTER'S DOZEN: {n, n +13}

PREFIX 6: 6 at beginning of run or straight {654, 65432}

PRIME FLUSH: five primes {p, p', p", p"', p""}

PROIL: [pair royal, Cribbage] three-of-a-kind {999, 888, 777, 666, 555, 444, 333, 222, 111, 000}

PROIL-AND-A-HALF: even three-of-a-kind and half-count kicker {8884), (6663), (4442), (2221}

PUNG: [Mah Jongg] triplet with same rank and suit

QARR: [quadruple carr portmanteau] four numbers adjacent on Roulette table {{12, 11, 9, 8}, {11, 10, 8, 7}, 9865, 8754, 6532, 5421}

QLOW: [quadruple low portmanteau] four below 8

QOLONNE: [quadruple colonne portmanteau] modulo three book

QOW: [quadruple chow portmanteau] 12 in meld and suit

QORN: [quadruple horn portmanteau] {12,11, 3, 2}

QRUN: [quadruple run portmanteau] run with pos

QUACKUARUGTUB: [English:Double Dutch::quart:?] four-number meld in suit with two-number gaps, {12, 9, 6, 3), (11, 8, 5, 2), (10, 7, 4, 1), 9630}

QUADS: [3:4::triplet:?] quadruplets, four-of-a-kind, see mournival

QUART: [Piquet] four-number meld in suit

QUARTZ: [quarts] 8-number meld in suits

QUARTER-DUTCH STRAIGHT: inside straight save one, big dogs: {{12, 11, 10, 9, 7}, {12, 10, 9, 8, 7}, {11, 9, 8, 7, 6}, {11, 10, 9, 8, 6}, {10, 9, 8, 7, 5}, {10, 8, 7, 6, 5}, 98764, 97654, 87653), 86543, 76542, 75432, 65431, 64321, 53210}

QUATERNARY PO: with pipcount of five or ten with no pos or runs

QUATERNARY PROIL: with pipcount of 21n

QUATRE: [Roulette] 3, 2, 1 or 0

QUATORZE: [Piquet] quad less than 1111111

QUINARY PO: with pipcount of 24, 18, 12 or 6

QUINARY PROIL: with pipcount of 62 or 31

QUININE: quint of nines, 99999

QUINTS: quintuplets, five-of-a-kind, {n, n, n, n, n}

QUINTUPLE COLONNE: [Roulette] modulo-3 quints

QUINTUPLE WOOD: two from two, one from other of {{9, 3}, {8, 2}, {5, 1}} = 98532, 98531, 98521, 98321, 95321, 85321}

QWOOD: [quadruple wood portmanteau] two from two of {{9, 3}, {8, 2}, {5, 1} = {9832, 9531, 8521}

PALINDROME: qrun with kicker low

RAFFLE: [Craps] proil of six or less

RAGSRACXOB: [triply looped sracxobrag] 5346

RAILROAD: {{10, 8}, {10, 7}, 97, 64}

REEB: [beer ananym] 5203

REPLACEMENT: [replicate ace] {1...1)}

RIGHT BUCKET: [bowling] 9653

ROIL: [run-proil portmanteau] run with proil

ROOTBEER: [soda fountain jargon] 55, see hard 10, plum flower

ROOTBEER ON THE ROCKS: [rootbeer cubed] 553 = 166375

ROUGES: [Roulette] 2 or more from {34, 30, 29, 27, 25, 23, 21, 19, 18, 14, 12, 9, 7, 5, 4, 3, 1}

ROULETTE CASHOMUMBUBO: [run:rugunun::Roulette run:?] two numbers three apart on wheel

ROULETTE COMBO: [Roulette] 2 consecutive numbers on wheel {{00, 1}, {36, 24}, {36, 13}, {35, 23}, {35, 14}, {34, 22}, {34, 15}, {33, 21}, {33, 16}, {32, 21}, {32, 20}, {32, 17}, {31, 19}, {31, 18}, {30, 26}, {30, 11}, {29, 25}, {29, 12}, {28, 9}, {28, 0}, {27, 00}, {27, 10}, {26, 9}, {25, 9}, {25, 10}, {24, 3}, {23, 10}, {22, 5}, {21, 6}, {20, 7}, {19, 8}, {18, 6}, {17, 5}, {16, 4}, {15, 3}, {14, 2}, {13, 1}, {12, 8}, {11, 7}, 20}}

ROULETTE RUGUNUN: three numbers three apart on wheel {{00, 36, 15}, {00, 25, 8}, {36, 15, 5}, {35, 26, 0}, {35, 16, 6}, {34, 24, 1}, {34, 17, 7}, {33, 23, 2}, {33, 18, 8}, {32, 22, 3}, {32, 11, 9}, {31, 21, 4}, {31, 12, 10}, {30, 28, 14}, {30, 20, 5}, {29, 27, 13}, {29, 19, 6}, {28, 14, 4}, {27, 13, 3}, {26, 17, 7}, {25, 18, 8}, {24, 10, 1}, {23, 9, 2}, {22, 13, 3}, {21, 14, 4}, {20, 15, 5}, {19, 16, 6}, {12, 10, 1}, {11, 9, 2}}     

ROULETTE RUN: [Roulette] three consecutive numbers on wheel {{00, 27, 10}, {00, 27, 1}, {00, 13, 1}, {36, 24, 3}, {36, 24,13}, {36, 13, 1}, ... }

ROW: [Bingo] 1 each from {{75, ..., 61}, {60, ..., 46}, {45, ..., 31}, {30, ..., 16}, {15, ..., 1}}

ROYAL FHELSU: fhelsu latest alphabetically, noir {28, 24, 26, 22, 2}, rouge {25, 29, 21, 27, 23}

ROYAL PONTOON: [Pontoon] seven proil, 777

RUGUNUN: [English:Double Dutch::straight:?] Double Dutch run with two-number gaps {n + 6, n + 3, n}

RUN: three or more numbers in meld), (see chow, counterrun, drun, qrun, samba and trun

RUNT: [Poker] below a po, see bobtail straight, double-dutch straight, Dutch straight, inside straight, skeet

SABACC: [Christopher Kubasik, Star Wars mythos] with pipcount of 23

SAM: [Tien Gow] 21

SAMBA: [Samba] seven-number meld in suit at least four low {{12, 11, 10, 9, 8, 7, 6}, {11, 10, 9, 8, 7, 6, 5}, {10, 9, 8, 7, 6, 5, 4}}

SANCHO: [Pedro] wild 9 of trump

SCHNEIDER: aka invincible, 7 pos, {n, n, n', n', n", n", n"', n"', n"", n"", n""', n""', n""", n"""}

SENARY PO: [116] with pipcount of 7n

SENARY PROIL: [1116] with pipcount of 43n

SEPTENARY PO: [117] with pipcount of 8n

SEPTENARY PROIL: [1117] with pipcount of 57n

SEPTET: [Piquet] seven-number straight {..., 12, 11, 10, 9, 8, 7, 6), (11, 10, 9, 8, 7, 6, 5), (10, 9, 8, 7, 6, 5, 4), (9, 8, 7, 6, 5, 4, 3), (8, 7, 6, 5, 4, 3, 2), (7, 6, 5, 4, 3, 2, 1), (6, 5, 4, 3, 2, 1, 0}

SEPTUPLE COLONNE: [Roulette] 20, 17, 14, 11, 8, 5, 2

SEPTUPLETS: seven-of-a-kind

SESQUIBOOK: six-of-a-kind, sextuplets

SESQUIBUCKLES: three twos, 222

SESQUIFIZZES: three sevens, 777

SESQUITREYS: three threes, 333

SESQUIWONX: three aces, 111

SEVENTY-FIVE: quarter-Dutch straight, 75432

SEXTUPLE COLONNE: [Roulette] modulo three sesquibook

SEXTUPLETS: six-of-a-kind, aka sesquibook

SEVEN: see Fizz, half-Kresge,  half-Murphy, half-Pinochle, left Mule Ear,

Mother-in-law, Mantilles, Valle

SEVEN-FLUSH: [four-flush exptrapolation] seven in the same suit

SEVEN-UP: [Seven-up] six-number meld seven and up, {12, 11, 10, 9, 8, 7}

SEXTETTE: [Piquet] six-number meld

SHORT BIT: 10, dime

SIXAINE: [Roulette] double transversale pleine {18, 17, 16, 15, 14, 13}, {15, 14, 13, 12, 11, 10}, {12, 11, 10, 9, 8, 7}, {9, 8, 7, 6, 5, 4}, {6, 5, 4, 3, 2, 1}}

SIX-FLUSH: [4:6::four-flush:?] six numbers in same suit

SKEET: [Poker] {9, 5, 2} and any two of {8, 7, 6, 4, 3, 1}

SNAKE-EYES: ace po, 11, wonx

SOFT: [Black Jack] with an 11

SPLIT: [bowling] {{10, 8}, {10, 7}, {10, 4}, {9, 7}, {9, 4}, {6, 4}}

SRAE: [ears ananym] 985321

STEKCUB: [buckets ananym] 2345689

STEP: [Bingo 39 Steps backformation] 3 or 9

STEVEN: [even Steven] even Dutch straight

STEVEN FLUSH: {28, 26, 24, 22, 20}

STIFF: [Blackjack] hard 12, 13, 14, 15 or 16

STRAIGHT: five in run, {n, n + 1, n + 2, n + 3, n + 4}

STRIKE: run of 10, {10, 9, 8, 7, 6, 5, 4, 3, 2, 1}

STROWERS: [See-low, strung flowers portmanteau] six-high three-number run {654, 645, 564, 546, 465, 456}

STRUSH: [straight flush portmanteau] five in run, all same suit

SUBACC: [sub-sabacc] with pipcount of less than 23

SUBURBAN STRAIGHT: without b, r, s, u --  3, 4, 6, 7 {1, 2, 5, 8, 9}

SUFFIX 6: six at end of straight {10, 9, 8, 7, 6}

T: [Bingo] 1 each from {1, . . , 15}, {16, ..., 30}, {46, . . , 60}, {61, . . , 75} and 4 from {31, ..., 45}

SUPERCUBE: Σn3, particularly five-digit, 43 = 13824

TAADMOR: [looped aadmort] {61, 25, 34}, but not {16, 52, 43}

TALIBAN: [without a, i, l or t --  only 0, 1,  4, 7] 0, 1, 4, 7, 10, 14, 17, . . , 199

TARACCAB: [baccarat ananym] ten with pipcount divisible by 2 or 3

TEEX: [skeet ananym homonym] any three of {1, 3, 4, 6, 7, 8} and any two of {2, 5, 9}

TEKCUB: [bucket ananym] left {10, 7, 6, 3, 1} or right {10, 8, 7, 4, 2}, center {5, 9}

THORN: [triple horn portmanteau] any three of {12, 11, 3} or 2 of {{12, 11, 3), (12, 11, 2), (12, 3, 2), (11, 3, 2}}

THREE-QUARTER DUTCH STRAIGHT: straight with three of the four gaps of the Dutch straight {..., {98642}, {97532}, {87531}, {86531}, {86431}, {86421}, {76420}, {75420}, {75320}, {75310}}

TICKETTY-BOO: [Bingo] 62

TIMBUK (TWO): two far from rest of straight {98762, etc.}

TRANSVERSALE PLEINE: [Roulette] modulo 3 run as on Roulette table, {{12, 11, 10}, 987, 654, 321}

TRARR: [Roulette triple carr portmanteau] three quarters of quadruple carr

TRATRE: [Roulette triple quatre portmanteau] any three from 3, 2, 1, 0 {3, 2, 1), (3, 2, 0;

3, 1, 0), (2, 1, 0}

TREYS: 3 po, 33, see cherry cola

TRINARY BOOK: [11113] with pipcount of 40

TRINARY PO: [113] with pipcount of 4 or 8

TRINARY PROIL: [111, 222] with pipcount of 13 or 26

TRIZZUD: [tri- + duzz ananym] 63

TROLONNE: [Roulette triple colonne portmanteau] modulo 3 proil

TROOD: [triple wood portmanteau] {9, 8, 5, 3, 2, 1}

TROOK: [triple book portmanteau] twelve-of-a-kind, {n, n, n, n, n, n, n, n, n, n ,n, n}\

TROUNTERRUN: [triple counterrun portmanteau] one from two letter counts, three from other

TRUN: [triple run portmanteau] run with proil

TUTU: 2 po, deuces, 22

TWO BICKETTY: [bicketty-two spoonerism] 48

TWOOD: [pair royle:roile::triple wood:?] two from one, one from another of {{93, 82, 51},  {983, 953, 932, 931, 852, 851, 832, 531, 521}

UNLUCKY: [Bingo] 13

UNSTRAIGHT: big bobtail straight with end po {99876, 98766, 88765, 87655, 77654, 76544, 66543, 65433, 55432, 54322, 44321, 43211, 33210, 32100}

URBAN STRAIGHT: [without r, u --  3, 4] {98765, 87652, 76521}

UBESUPERC: [triply looped supercube] 82413

VALLES: [Panguingue] 3 (fevver), 5 and 7 (fizz), see dix, pedro, all three: 753

VO: [valle po portmanteau] {75, 73, 53}

WAAFS: 8 po, 88

WIDE COMBO: combo separated in rank by two or more

WILD: able to take value of another number -- bug, dix {7 of trump}, half-wild ace [General, as 2 or 6 only}, modulos, portmanteaux {1, 6, 7, 8, 10 as 9, 7, 6, 10, 9 respectively}, woolworths {5, 10}

WOOLWORTHLESS: without wild 5 and 10, see KRESGE

WOOLWORTHS: wild {10, 5}

X: [Bingo] 2 each from {75, ..., 61}, {60, ..., 46}, {30, ..., 16}, {15, ..., 1}

YACHT: [Yacht] 6 or less quints

YARBOROUGH: [earl of Yarborough] with no honors

YCIBELC: [quadruply looped elcycib] 12340

YCLEBIC: [quadruply looped bicycle] 32104

ZEBRA: straight with alternating colors, 5 from (36, 35, 34, 33, 32, 31, 30, 29)), ((28, 27, 26, 25, 24, 23, 22, 21, 20, 19)), ((18, 17, 16, 15, 14, 13, 12, 11) or (10, 9, 8, 7, 6, 5)

ZHEIN: [looped Heinz] 75, see beans

ZZUD: [duzz ananym] 21 (bizzud = 42, trizzud = 63)


                                MOVES (paths of reading or squoping tiles)

A-BOMB: removes all bones 2 ends away

ABBOT: B2L, moves bishopwise leaping twice

ACCELERATED: making 2 non-squoping and 1 squoping move per turn

ADJUTANT: [tsiu-yin] {(0, +1), (0, -1)}

ALCHEMIST: [Bjorn Karlson] kingwise but squops at distance of 3 ends

ALFIL: A [Muslim] R8L, root-8 leaper {±2, ±2}, or ({choss} {2, 2, 2, 2}

ALFIL KNIGHT: AS, moves as both knight and alfil, {±2, ±2}

ALFILRIDER: AR, two-end bishopwise rider, leaping alternate ends

ALIBABA: R2L2A, root-2 leaper

ALMOST QUEEN: RS, moves as both knight and rook

AMAZON: see angel

ANGEL: QS, [general or terror before 1500] queenknight, aka superqueen, angel, tiger, moves until blocked in any direction and leaps as knight, {L. P. D'Autremont] but cannot be squoped ifenemy's angel is threatened, cannot check or squop king if under attack {(2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (n, 0), (n, n), (0, n), (-n, n), (-n, 0), (-n, -n), (0, -n), (n, -n)}

ANGRY BEAR: [choshogi] {(±1, 0), (0, ±1)}

ANIMAL: includes angry bear, asp, atlantosaur, bear, bison, blind tiger, brontosaur, buffalo, camel, camelopard, chameleon, crab, crane, dinosaur, dragon, dragon horse, eagle, edgehog, egret, elephant, evil wolf, falcon, ferocious leopard, flamingo, flying ox and stag, fox, frog, gerbil, giraffe, gnu, gorilla, grasshopper, griffin, gryphon, hamster, hippogriff, hippo, horned falcon, hydra, kangaroo, kraken, lark, lion, locust, lynx, mammoth, moa, moose, orix, panther, phoenix, polyp, raven, rhino, serpent, soaring eagle, sparrow, squirrel, tiger, unicorn, whale, white horse, wildebeest, zebra

ANTELOPE: diagonal R25L {(3, -4, 3, 4), (-3, -4), (-3, -4), (4, -3), (4, 3), (-4, 3), (-4, -3}, but NOT {0, 5), (5, 0), (0, -5), (-5, 0)}

ANTI-KING: [I. E. A. Creed] king only in check when NOT attacked

ANTIPODEAN: [G. P. Jellis] reappears in antipodean position, root-32 away, when "squoped"

ARCHANGEL: [bishop:archbishop::angel:?] one-edge reflecting queenknight, moves until blocked in any direction and leaps as knight

ARCHBISHOP: AB, one-edge reflecting bishop

ARCHBISHOPPER: ABH [bishop:bishopper::archbishop:?] one-edge reflecting bishopper

ARCHDEACON: BW {(-n, n), (n, n), (n, -n), (-n, -n), (1, 0), (-1, 0), (0, 1), (0, -1)}

ARROW PAWN: [R. Persson] can move both outward and sideward, but

cannot promote

ARROW end: [end:bishop::arrow bishop:?] commands 2 extra arrowhead ends when checking: arrow bishop {aka bishop's arrow}, demibishop, filerider, rankrider, rook, queen

ASP: [I. van Atten] moves grasshopperwise then as queen at 45 degrees

ATLANTOSAUR: 0-K, zero-king sniper, moves kingwise to squop

ATLANTOSAURRIDER: 0-KR moves kingwise to squop two or more times

ATOMIC: exploding at random destroying all adjacent ends

AUTOHOPPER: hopper limited to hopping own ends

AVIATOR: see bishopper

BACKSLIDER: {0, -1}

BALAKLAVA end: [Gianluca Vecchi, 1994] non-royal with add knight power

BANSHEE: BNR

BARASI: limited to nonbackward moves

BATAK end: [Batak Chess] king can knight move on first move, king's pawn can use double move on other than first move, promoted end move diagonally immediately

BEAR: SA2L {(0, 2), (2, 0), (-2, 0), (0, -2), (2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (2, 2), (-2, 2), (2, -2), (-2, -2)}

BEM: [M. Crumlish] nonroyal that can move as any other end could, not as it normally does

BENNEKOM end: double-moves except for very first, unless checking

BEROLINA OR BERLIN PAWN: F-W [E. Nebermann, 1926] fers-wazir sniper, limited to moving forward [opposite to orthodox pawn], double firstmove

BIGIRAFFE: [choss] diagonal 10L, any combination of {2, 4, 4, 8}

BIHOPPER: [equi:bi:equigrasshopper:?] hops to twice the distance to end hopped beyond end hopped {(-3n, 3n), (3n, 3n), (3n, -3n), (-3n, -3n)}

BION: [bishop + lion] bishopwise hopper

BISHOP: B [15th C., Leufer, Loper, Alfiere, "runner"), (Fou, "jester"] fersrider {(-n, n), (n, n), (n, -n), (-n, -n)}

BISHOPPER: [bishophopper] BH, aka aviator, bion, moves like bishop and then hops end to end beyond, {(-n-2, n+2), (n+2, n+2), (n+2, -n-2), (-n-2, -n-2)}

BISHLION: lion limited to diagonals

BISON: {(1, 3), (3, 1), (-1, 3), (1, -3), (-3, 1), (3, -1), (-1, -3), (-3, -1), (2, 3), (3, 2), (-2, 3), (2, -3), (-3, 2), (3, -2), (-2, -3), (-3, -2)}

BIZEBRA: [aka trigiraffe, tetracamel} like root-25 leaper. 3. 4), (4, 3, not like Five-leaper

BLIND TIGER: [choshogi mau-ko] {(1, -1), (0, -1), (-1, -1), (-1, 0), (-1, 1), (0, 1), (1, 1)}

BLOCKING end: can block but cannot squop

BOYSCOUT: [Pfadfinder] rider moving along zig-zag diagonal {(-2n, 1), (2n+1, 0), (2n, 1), (1, 2n+1), (1, -2n-1), (-2n-1, 0), (-1, -2n-1), (...)}

BRONTOSAUR: 0-B, zero-bishop sniper, moves bishopwise only when squoping

BUFFALO: CZ, root-10, root-13 L {(1, 3), (-1, 3), (1, -3), (-1, -3), (3, 1), (3, -1), (-3, -1), (-3, -1), (2, 3), (-2, 3), (2, -3), (-2, -3), (3, 2), (-2, 3), (3, -2), (-3, -2)}

BURMESE GENERAL: {(-1, 1), (1, 1), (1, -1), (-1, -1)}

BUTTER: squops by moving adjacent to attacked end

BYSTANDER: moves all rotated 90 degrees

CADET: [R. Pratt, 1825] pawn qualifying for promotion, but without new rank yet, moves rankriderwise until an end opens

CALVARY: [Frank Maus, 1921] knight has added camel and zebra moves, others add knight moves {see balaklava}

CAMEL: C [Timur] R10L {(3, 1), (-3, 1), (3, -1), (-3, -1), (1, 3), (-1, 3), (1, -3), (-1, -3)} aka "cook" [cheskers]

CAMELOPARD: [R. J. Darval] C5L

CANNON: [Xianggi] rook-lion that can't leap own kind

CARDINAL: [Grand Chess] BN bishop + knight

CARNIVORE: moves kingwise but unsquopable

CENTAUR: [B. R. Foster] KN

CHAMELEO: moves alternately knightwise, bishopwise, rookwise and leowise

CHAMELEON: Ch [W. E. Lester, 1925] moves alternately knightwise, bishopwise, rookwise and queenwise

CHAMELEONRIDER: moves alternately nightriderwise, bishopwise, rookwise, and queenwise to any end

CHANCELLOR: knighted rook

CHESHIRE CAT END: cell vanishes from play when piece leaves it

CHESSGI END: squopeds change sides

CHIMERA END: squoper's and squoped's positions swapped

CHINESE: [originally knight] cannot jump

CHOPPER: [C-hopper] u-turn hopper

CIRCUITBREAKER: blocks circuitriders

CIRCUITRIDERS: four-side reflecting ends {root-2 and root-98 leaper), (3 and root-72 leaper), (4 and root-50 leaper}

CLOCKWORK MOUSE: [G. P. Jeliss] rotating directed wazir

COMMUTER: root-32 leaper

COOK: see camel

COPPER GENERAL: [choshogi dou-sho] {(1, -1), (1, 0), (1, 1), (-1, 0)}

COREGAL: royal in addition to the king

COURIER: aka schleich {(1, 0), (0, 1), (-1, 0), (-1, 0)}

COWBOY: Cw [J. de A. Almay] "lassoes" any isolated end in direct line through corners, immobilizing, but not squoping it

COWGIRL: "lassoes" any isolated end through sides, immobilizing, but not squoping it

COWPOKE: "lassoes" any isolated end queenwise, immobilizing, but not squoping it

CRANE: [torishogi] aka horrible panther, mau-hau, non-sideward king {(-1, 1), (1, 0), (1, 1), (-1, -1), (-1, 0), (1, -1)}

CRIPPLE: limited to moving only when squoping

CROWN PRINCE: [choshogi] non-royal king, aka guard), (see scorpion, centaur

DABBABA: D, [Muslim] 3-end rookwise leaper, leaps to {(0, 4), (4, 0), (-4, 0), (0, -4)}

DABBABALFIL: [dabbaba + alfil] {(0, 4), (4, 0), (-4, 0), (0, -4, 2, 2), (-2, 2), (2, -2), (-2, -2)}

DARTER: blockable leaper

DAYRIDER: [night:day::nightrider:?] moves to any end a nightrider can't

DEMIBISHOP: moves like bishop, but limited to only along one side, which could be called "upright" and "not upright"

DEMON: QS/0, angel-zero hunter  {(2, -1), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2), (-n, n), (-n, 0), (-n, -n), (0, -n), (n, -n)}

DIABOLO: {(-1, 1), (-1, 0), (-1, -1), (1, 1), (1, 0), (1, -1)}

DINOSAUR: 0-Q, zero-queen sniper, moves queenwise only to squop

DEMIQUEEN:  RD, rook+dabbaba, moves rookwise, able to leap once

DIPLOMAT: able to block squop of any end in adjacent end, cannot squop or be squoped

DOUBLE-MOVE END: [originally queen, A. W. Baillie and T. H. Willcocks] compound bone that moves alternately one way then otherwise

DOUBLE END: [originally grasshopper, G/G, or knight, DS] two-leap sniper, leaps twice to squop

DRAGON: Sp [Drache] moves both pawnwise and knightwise {(1, 0), (2, -1), (2, 1), (1, -2), (1, 2), (-1, -2), (-2, -1), (-1, 2), (-2, -1)}

DRAGON HORSE: [choshogi] angry bear + bishop {(n, -n), (1, 0), (n, n), (0, 1), (-n, n), (-1, 0), (-n, -n), (0, -1)}

DRAGON KING: [choshogi] KR, king + rook {(1, -1), (n, 0), (1, 1), (0, n), (-1, 1), (-n, 0), (-1, -1), (0, -n)}

DRUNK: {(-1, 0), (0, 1)}

DRUNKEN BACKSLIDER: {(0, -1), (1, 0), (0, -1)}

DRUNKEN DESERTER: {(-1, 0), (-1, -1), (0, -1), (1, -1), (1, 0)}

DRUNKEN ELEPHANT: [choshogi siu-zo] see falcon

DRUNKEN GORILLA: {(0, 1), (-1, 0), (1, 0), (-1, -1), (0, -1), (1, -1)}

DRUNKEN MARINE: {(0, 1), (-1, 0, 1, 0), (-1, -1), (1, -1)}

DRUNKEN SAILOR: {(-1, 0), (-1, -1), (1, 0), (1, -1)}

DRUNKEN SOLDIER: {(-1, 0), (0, 1), (0, 1)}

DUCHESS: BDR bishop and dabbabarider

DUCK: FDR fers and dabbabarider

DUKE: [Renaissance Chess] 1 end  then bishopwise or bishopwise and then 1 end straight

DUMMY: [originally pawn, Scheinbauer] applies to end which cannot move but can be squoped, compare with zero

DUTCH: applies to end which moves like a queen

DWAR: SK3L [Jetan] three-step wazirwise leaper, like king, knight and three-leaper

EAGLE: [G. P. Jeliss] A1L {(2, 2), (-2, 2), (2, -2), (-2, -2), (1, 0), (0, 1), (-1, 0), (0, -1)}

ECHO END: echos other ends' movements in direction and distance

EDGEHOG: [John Drive, 1966, Randschwein] moves rookwise but limited to tableau edge

EGRET: FD short-range eagle

EIGHTLEAPER: 8L, leaps rookwise {(0, 8), (8, 0), (0, -8), (-8, 0)}

ELEPHANT: [Rudrata, Xianggi] Chinese zebra {(2, 4), (4, 2), (-2, 4), (4, -2), (-4, 2), (2, -4), (-4, -2), (-2, -4)}, see drunken elephant

EMPRESS: RS [Kaiserin] moves both rookwise and knightwise

ENIRAM: [marine ananym] {(-1, 1), (0, -1), (1, 1)} fers/wazir hunter

ENTOURAGE: coregal king's neighbors

EQUERRY: [H. E. Bird] BN bishop + knight

EQUIGRASSHOPPER: see orix

EQUIHOPPER: E, [G. Leathem, Gleichpfer] hops to end equidistant beyond hopped end

EQUILEAPER: unblockable equihopper

EQUINOXHOPPER: [knight:equihopper::nightrider:?] hops to end equidistant beyond hopped ends but changing direction over them by 60 degrees like nightrider

F-LEAPER: {(4, 0), (3, 0), (2, 0), (1, 0), (4, 1), (2, 1), (0, 1), (0, 2), (0, 3), (0, 4), (-1, 2), (-1, 4), (-1, 0), (-2, 0), (-3, 0, -4, 0), (-4, -1), (-2, -1), (0, -1), (0, -2), (0, -3), (0, -4), (-2, 1), (-4, 1)}

EVIF LEAPER: [root 25:5::root 52:?] root-52 leaper, double zebra

EVIL WOLF: [choshogi] {(1, -1), (1, 0), (1, 1), (0, 1), (0, -1)}

FAIRY: [Bjorn Karlson] Q limited to 4-end moves but also able to nullmove and promote

FALCON: B/R, [Falke] bishop/rook hunter, moves bishopwise forward and rookwise backward

FERFIL: {(1, 1), (-1, 1), (1, -1), (-1, -1), (2, 2), (-2, 2), (2, -2), (-2, -2)}

FERH: [square:hexagon::fers:] {chesh} root-3 leaper

FEROCIOUS LEOPARD: [choshogi] crane

FERS: F, [Muslim, "minister"] root-2L, one-step bishop leaper, moves bishopwise but only one end like king

FERS KNIGHT: {(1, 2), (2, 1), (-1, 2), (-1, -2), (1, -2), (2, 1), (-2, 1), (-2, -1), (2, -1, 1, 1), (-1, 1), (1, -1), (-1, -1)}

FICKLE END: changes sides when it changes to opposite-sided edge

FIELD MARSHALL: [Bjorn Karlson] king + 2

FIVELEAPER: 5L, aka postlope, {(3, -4, 3, 4), (-3, -4), (-3, -4), (4, -3), (4, 3), (-4, 3), (-4, -3), (0, 5), (5, 0), (0, -5), (-5, 0)}

FIVERIDER: [D. R. Dawson] promotes only to five common riders: rook, bishop, nightrider, camelrider, zebrarider

FLAG: non-moving royal end

FLAMINGO: R37L {(1, 6), (6, 1), (-6, 1), (6, -1), (-6, -1), (1, -6), (-1, 6), (-1, -6)}

FLY: [P. H. Johnson] reflecting grasshopper

FLYING OX: {(n, -n), (n, 0), (n, n), (-n, n), (-n, 0), (-n, -n)}

FLYING STAG: [choshogi] {(1, -1), (n, 0), (1, 1), (0, 1), (-1, 1), (-n, 0), (-1, -1), (0, -1), (1, -1)}

FOREHOPPER: [G. P. Jellis] aka greater grasshopper CHGNRHZH

FORTKNIGHT: [14 knights] {(7, 4), (-7, 4), (7, -4), (-7, -4), (4, 7), (-4, 7), (4, -7), (-4, -7)}

FORTRESS: moves to any empty end, not squopable

FOX: [Rennaisance Chess] pawn {1, 0} promoting to phoenix

FRANKFURT END: captor assumes squoped's powers

FREELEAPER: any of the ends able to move to any position if allowed sufficient number of leaps: wazir, knight, giraffe, zebra, antelope

FROG: F3L {(3, 0), (0, 3), (-3, 0), (0, -3), (1, 1), (-1, 1), (1, -1), (-1, -1)}, smallest amphibian

FUSILIER: [F. Marinelli] F/W fers/wazir hunter

GENERAL: [Rennaisance Chess] root-10 leaper {(3, 1), (1, 3), (-3, 1), (-1, 3), (3, -1), (1, -3), (-3, -1), (-1, -3)}, see Bermese, copper, gold, iron, silver, stone generals

GERBIL: 3L {(3, 0), (0, 3), (-3, 0), (0, -3)}

GERBIL KNIGHT: {(1, 2), (-1, 2), (-1, -2), (1, -2), (2, 1), (-2, 1), (-2, -1), (2, -1), (3, 0), (0, 3), (-3, 0), (0, -3)}

GIRAFFE: GF, R17L  {(4, 1), (1, 4), (-4, 1), (4, -1), (-4, -1), (1, -4), (-1, 4), (-1, -4)} {choss} any combination of {1, 2, 2, 4}

GIRLSCOUT: [boy:boyscout::girlly:?] rider moving along a zag-zig line

GNU: CS, moves both camelwise and knightwise {(1, 2), (-1, 2), (-1, -2), (1, -2), (2, 1), (-2, 1), (-2, -1), (2, -1), (3, 1), (1, 3), (-3, 1), (1, -3), (3, -1), (-1, 3), (-3, -1), (-1, -3)}

GO-BETWEEN: [choshogi] {(1, 0), (-1, 0)}

GOLD GENERAL: [shogi kin-sho] K/0 king/zero hunter {(0, -1), (1, -1), (1, 0), (1, 1), (-1, 1)}

GOOSE: [torishogi] {(2, -2), (2, 2)} directed, non-capuring fers [D. Silverman]

GORGON: [E. W. Beal] paralyzing queen {ineffective in king's field}

GORILLA: aka guerilla {(0, 1), (-1, -1), (0, -1), (1, -1)}

GRANDBISHOP: GB [Grossluefer] cyclic bishop

GRANDQUEEN: GQ [Grossdame] rook and grandbishop

GRASSHOPPER: G [T. R. Dawson, from pao, Grashoepfer, grillo, Saltamontes, Sprinkhaan, Sauterelle] moves queenwise but hops just beyond blocking end

GRASSHOPPERRIDER: GR [R. J. Darvall, 1938] hops along rookwise and bishopwise

GREATER GRASSHOPPER: nightriderhopper + camelhopper + zebrahopper

GRIFFIN: [Greif] Bp, moves both pawnwise and bishopwise

GRUNT: moves pawnwise and also sideways, but not to squop  {(1, 0), (0, 1), (0, -1)}

GRYPHON: lion modified to turn right over hurdle before continuing

GUARD: [Big Outter Chess, Peter Blanchard] root-10, root-2 leaper {(-1, 1), (1, 1), (1, -1), (-1, -1), (-3, 1), (-1, 3), (3, 1), (1, 3), (3, -1), (1, -3), (-3, -1), (-1, -3)}, [Renaissance, Hawaiian Chess] see crown prince

HALMA/GRASSHOPPER: H/G [Fritz Hoffmann] makes n grasshopper hops as long as landing ends are open

HAMSTER: null move when next to a hurdle

HAWAIIAN CASTLE: N + 2L + R8L

HAWAIIAN FORTRESS: 2 L + R2L

HEPTACAMEL: like root-58 leaper, {(7, 3), (3, 7), (-7, 3), (-7, -3), (-3, 7), (-3, -7), (3, -7, -7, 3)}

HEPTAFERS: non-bishopwise root-50 leaper, {(7, 1), (1, 7), (-7, 1), (1, -7), (-1, 7), (-1, -7), (-7, -1)}, NOT

HEPTAGIRAFFE: like root-65 leaper, {(7, 4), (4, 7)}, but NOT {(8, 1), (1, 8)}

HEPTAKNIGHT: like root-53 leaper, 7, 2), (2, 7

HEXAFERS: {chesh} root-37, see flamingo

HEXAGIRAFFE: like double zebra or root-52 leaper, 4, 6), (6, 4

HIPPOPOTAMUS: HP, [J. de A. Almay, 1940] 0-S, zero-knight sniper

HIPPOGRIFF: SG [P. Monreal, 1964), (named by Jean Oudot] knight + grasshopper), ( not to be confused with Ippogrifo or Nightrider

HOPPER: H [T. R. Dawson from Chinese] bishopper, filehopper, equigrasshopper, grasshopper, kangaroo, leo, locust, orix, pao, rankhopper, vao

HOLEHOPPER: hops holes {vanished ends} in tableau

HOPPING END: [imitator:imitating end::hopper:?] hops before moving normally

HORNED FALCON: [choshigi] {(n, -n), (1, 0), (2, 0), (n, n), (-n, n), (-n, -n)}

HORNER: [Jack Horner]  sits in a corner

HORNERHOPPER: 8L + {quadruple alfil} R128L {(8, 0), (0, 8), (-8, 0), (0, -8), (8, 8), (-8, -8), (-8, 8), (8, -8)}

HOSTAGE END: exchangable for enemy's squoped end

HUNTER: [originally only Jaeger, R/B, rook/bishop hunter, K. Schulz, 1943] moves one way forward and another backward

HYDRA: H, [Peter Pratt, 1803] double-leaping knight able to change directions, to {(0, 0), (0, 4), (1, 3), (2, 4), (3, 1), (3, 3), (4, 0), (4, 2)}

IMITATOR: I [Dr. Th. Kok] imitates opponent's move

IMITATORIX: imitator equigrasshopper

IMITATING END: IX [A. S. M. D., 1967] imitates opponent's move before moving normally

IMITATIVE END: I/X, [H. Cheney] assumes checking power of any end it commands

INTANGIBLE END: end without the power to block

INVISIBLE END: IV [A. S. M. D., 1966] becomes visible when moving from any open end on tableau as any visible end on board, if not checking, then becomes invisible again

IRON: nonsquopable

IRON GENERAL: [choshogi] {(1, -1), (1, 0), (1, 1)}

IRON SOLDIER: unsquopable fers

JABBER: jibber able to squop before hurdle

JEDDAK: [Jetan] moves 3 steps bishopwise, rookwise or combinationally

JEDDARA: [Jetan] jeddakleaper

JESTER: see bishop

JIBBER: [C. D. Locock] Q-0, queen-zero sniper

JOKER: J, [Otto Dehler] assumes power of opponent's last moved end

JUBJUB: null-movable jabber

JUMPER: [Big Outter Chess, Peter Blanchard] leaper limited to 3 ends outside central and midzones, 2 in midzone and 1 in central zone

KADIDDLEHOPPER: [Clem Kadiddlehopper] lost hopper, able to keep hopping only if changing directions on each hop

KAMIKAZE END: [R. P. Monr‚al] vanishes with end it squops

KANGAROO: [J. de A. Almay] two-end hopper, see roo

KEI: [Jap.] knight limited to 2 ranks forward {(2, -1), (2, 1)}

KNIGHT: S [Springer, Paard, Cavalier, Cavallo, Caballo, India, A.D. 600] root-5 leaper,  {(2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2)}

KOREAN LION: able to jump one end before moving as queen

KOREAN PAO: one-jump rook

KOREAN VAO: one-jump bishop

KRAKEN: [G. P. Jellis] universal leaper + zero

KYLIN: [shogi] 2L + R2L {(2, 0), (1, -1), (1, 1), (0, 2), (-1, 1), (-2, 0), (-1, -1), (0, -2), (1, -1)}

LARK: R18L {(3, 3), (-3, 3), (3, -3), (-3, -3)}

LASER END: La [Daniel Guérithault, 1968] cannot squop, but laser-beams along all its lines of control destroying first-line ends

LASING END: [imitator:imitating end::laser:?] lases before moving normally

LEAPER: L, includes alfil, camel, dabbaba, double leapers, eight-leaper, fers, five-leaper, four-leaper, giraffe, hydra, knight, pawn, root-leapers, seven-leaper, six-leaper, three-leaper, trizebra, two-leaper, wazir, zebra, zero

LEO: Le [from Xianggi, T. R. Dawson, before 1914] pao + vao, queenwise hopper that must hop to squop, but can hop to any end beyond

L-HOPPER: equihopper that makes right-angled turn over hurdle

LION: Li, [I. de A. Almay, Loewe] hopping queen must hop end to any end beyond

LIONIGHTRIDER: moves lionwise and nightriderwise

LIVING END: includes animals, archbishop, bishop, boyscout, cadet, cardinal, cowboy, cowgirl, cowpoke, diplomat, empress, girlscout, Horner, hunter, jeddak, joker, king, knight, minister, mythic ends, odwar, padwar, panthan, pawn, pope, prince, princess, queen,

red-crosser, rider, shah, wazir

LOCUST: Lo [Heuschrecke] hops queenwise to block to empty end

just beyond

LOST END: [originally king, Scott Kim] cannot reoccupy an end, must change direction after every move [minimal king path crossings for {(3x3, 1), (4x4, 0), (5x5, 2), (greater, 0)}

LYNX: RSZ, rook + knight + zebra

MADCAP: moves as long as squoping

MAGIC END: [1964] changes end attacked rather than squoping it

MAGNETIC END: [originally only queen, W. Hagemann] attracts rather than squops end along its line of control, but loses power if attacking more than one

MAHARAJAH: QN royal Amazon

MAMMOTH: [Mammut] 0-R, only moves when squoping rookwise

MANN: [Courier] non-royal king

MAO: Ma [Xianggi] control two-step nightriderwise that blocks and pins but cannot squop

MARINE: {(-1, -1), (0, 1), (1, -1)} wazir/fers hunter

MARSHALL: [Grand Chess, aka guard (H. E. Bird)] RS {(2,-1), (2, 1), (1, -2), (1, 2), (-1, -2), (-1, 2), (-2, -1), (-2, 1), (0, -n), (n, 0), (0, n), (-n, 0)}

MATRIARCH: [Big Outter Chess, Peter Blanchard] Q but limited to only 6 ends in midzone and 3 in central zone

MEDIC: [Bjorn Karlson] unsquopable, unsquoping but promotable pawn

MERMAID: Me [Nixe, G. Brogi] queenhopper-locust sniper, sea-queen

MIMOTAUR: queen able to squop would-be captor {not own kind}

MINISTER: see fers

MINOTAUR: Mi [J. de A. Almay] moves ferswise only on 2-end corners

MOA: [mao] non-hopping knight {1, 1} then {0, 1}

MODIFIED END: arrow, blocking, squoping, Circe, cloverleaf, cyclic, double, double-move, hopping, imitating, imitative, intangible, invisible, kamikaze, laser, lasing, magic, magnetic,

moving, neutral, non-checking, nostalgic, overrunning, passing, passive, progressive, protean, pushing, reversing, tangible, u-turning, vaulting, x-ray

MOO: moa + mao

MOOSE: grasshopper with 45 degree turmn over hurdle

MOVING END: Mo, zero sniper, only able to move not to squop or check, even if promoted

MURMUR: [griffinrider] both multiple pawnwise and bishopwise

MURRAY LION: {(2n, 2n), (-2n, 2n), (2n, -2n), (-2n, -2n), (2n, 0), (-2n, 0), (0, -2n)} squops as king

MUTANT: end mutated by entering end where Q radiation is strongest, pawn mutates to knight, knight to bishop, bishop to rook, rook to queen, queen dies

MYTHIC END: Amazon, dragon, edgehog, griffin, hippogriph, hydra, kraken, mermaid, minotaur, phoenix

N-HOPPER: two-hop equigrasshopper rider that makes alternate 72 degree right and left turns over end hopped

NEMESIS END: moves only toward king

NEREID: bishop-locust sniper, sea-bishop, sea-bee

NEW ZEELAND KNIGHT: squops as rook

NEW ZEELAND ROOK: squops as knight

NIGHTHOPPER: NH [Nachthoepfer] 2-hop nightrider-hopper

NIGHTRIDER: N [Nachtruiter, Nachtreiter, Ippogrifo, Noctamblos, 1925]

knight-rider, moves to {(n, 2n), (2n, n)}, (not to be confused with hippogriff

NORWEGIAN ENDS: alternating queen/knight and alternating bishop/rook

NWAP: [pawn ananym] {(-1, -1), (0, -1), (1, -1)}

OCTOFERS: like root-65 leaper, {(8, 1), (1, 8)}, but NOT {(7, 4), (4, 7)}

OCTOGIRAFFE: [aka quadruple knight] root-80 leaper, {(8, 4), (4, 8)}

OCTOKNIGHT: [double giraffe] root-68 leaper, {(8, 2), (2, 8)}

ODWAR: [Manatorian, Edgar Rice Burroughs] 3-end diagonal or combination leaper

OPPOHOPPER: hopper limited to opponent's ends

ORIX: aka equigrasshopper, EG, [Gleichgrashpfer, J. de A. Almay] equihopper limited to ranks, files and diagonals]

OVERHOPPER: able to hop instraight line only occupied ends

OVERRUNNER: bishop able to reflect from edge one end beyond

OVERRUNNING END: [bishop:overrunner::end:?] reflecting end limited to one end beyond edge

PADWAR: [Barsoomian, Edgar Rice Burroughs] {(2, 2), (2, -2), (1, 1), (1, -1)}

PAGE: [Rennaisance Chess] {(1, 0), (-1, 0), (0, 1), (0, -1), (2, 1), (2, -1), (1, 2), (1, -2), (-2, 1), (-2, -1), (1, -2), (-1, -2)}, [Xianggi] {(1, 1), (-1, 1), (1, -1), (-1, -1), (2, 2), (-2, 2), (2, -2), (-2, -2)}

PAIMON: [camelrider] moves camelwise two or more times

PALACE: RA {(2, 2), (-2, 2), (2, -2), (-2, -2), (0, n), (0, -n), (n, 0), (-n, 0)}

PALADIN: {(2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2)} twice

PANTHAN: [Jetan, Edgar Rice Burroughs] K/0, king/zero hunter, moves 1 forward, sideward or diagonally

PAO: P [Xianggi, before 1914, T. R. Dawson] 0-RH, zero-rookhopper sniper, see cannon

PASSING END: like pawn en passant, squops by passing by not occupying end of squoped end, fers sniper

PASSIVE END: [imitating end:imitative end::passing end:?] end acquires checking power of end passing it

PAWN: p [Shatranj Baidaq, Bauer, Pion, Peon, Pedone] double end on first move, wazir-fers sniper

PAWNIGHTRIDER: Np, moves as both pawn and nightrider

PEGASUS: BS {(-n, n), (n, n), (n, -n), (-n, -n), (2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2)}

PENTAFERS: R26L {(5, 1), (1, 5), (-1, -5), (-5, -1)}

PENTACAMEL: R34L {(5, 3), (3, 5), (-3, -5), (-5, -3)}

PENTAFLAMINGO: R61L {(5, 6), (-5, 6), (5, -6), (-5, -6), (6, 5), (-6, 5), (6, -5), (-6, -5)}

PENTAGIRAFFE: R41L {(5, 4), (4, 5), (-4, -5), (-5, -4)}

PENTAKNIGHT: R29L {(5, 2), (2, 5), (-2, -5), (-5, -2)}

PHEASANT: [torishogi] p/f moves as pawn forward, fers backward {(1, 0), (-1, -1), (-1, 1)}

PHOENIX: [torishogi] non-royal king, [choshogi] {1, 0), (-4, 4), (4, 4), (4, -4), (-4, -4}

PIKEMAN: aka drunken pawn {-1, 0), (-1, 1), (0, 1), (1, 1), (1, 0}

PLUM: [Horner:corner::thumb:?}] root-113 leaper {7, 8), (8, 7), (-7, 8), (-8, 7), (7, -8), (8, -7), (-8, -7), (-7, -8}

POLYP: Po, non-checking dinosaur [0-Q]

POLYPAWN: p-Q, pawn moving queenwise to squop but not check

POLYPYRAMID: non-checking pawn which blocks lines of control and squop of adjacent ends

POPE: one-edge reflecting bishop-knight

POSTLOPE: [ante-:post-::antelope:?] 5L, aka fiveleaper

PRINCE: KQ [Shatranj] royal queen

PRINCESS: BS [Prinzessin, Rennaisance archbishop] bishop + knight

PROGRESSIVE END: moves alternately pawnwise, knightwise, bishopwise, rookwise, queenwise), (compare with double queen

PUSHER: tankwise sniper

PYRAMID: [J. Boyer] immobile end which blocks lines of control of adjacent ends

Q-BALL: [cue ball] reflector queen

QUADRUPLE ALFIL: root-128 leaper, {8, 8), (8, -8), (-8, 8), (-8, -8}, {choss} {8, 8, 8, 8}

QUAIL: [torishogi] right {n, 0), (-n, n, -1, -1}, left {n, 0), (-n, -n), (-1, 1}

QUEEN: Q [15th C., Koningin, Dame, Regina, Donna, Dama] kingrider or rookbishop

QUEEN OF THE NIGHT: queen + nightrider

QUINTUPLE FERS: root-50 bishopwise leaper, 5, 5

RAVEN: RNR rook + nightrider

RED-CROSSERS: RC [J. G. Ingram, Rote-Kreuzer] cannot squop or be squoped but can move to block check

REFLECTOR: acts as if a reflecting edge

REFLECTORIX: reflector equigrasshopper

REFLECTING END: able to continue at edge as if reflected by it

until blocked or squoping, like archbishop, archangel

REFLECTIVE END: [imitating end:imitative end::reflecting end:?] assumes reflecting power when blocked, reflecting off endas if an edge

RENEZANS: center one or four ends make(s) end wild

RETTAH END: able to move as any end to squop attacker

REVERSING END: [pawn before 1911, p/p, pawnhunter] king is, for example, a reversing panthan

RHINO: queenwise pusher

RIDER: R, has extended motive power along "riding-line"), (bishop = fersrider, queen = kingrider, rook = alfilrider

RIDER/HUNTER: R/H, moves as one end's rider forward, as another end backward

RIFLEMAN: squops without moving

RION: [rook + lion] rookwise hopper

ROO: kangaroo, two-end hopper

ROOK: R [A.D. 600, India, Turm, Tour, Torem, Torre] wazir rider {(0, n), (0, -n), (n, 0), (-n, 0)}

ROORIX: [kangaroo + orix]

ROOT-2 LEAPER: see fers

ROOT-3 LEAPER: see sprite

ROOT-5 LEAPER: see knight

ROOT-6 LEADER: [chiss] any combination of 3, 4, 5

ROOT-7 LEAPER: [choss] any combination of 1, 2, 2, 2

ROOT-8 LEAPER: see alfil

ROOT-9 LEAPER: [chiss] any combination of 1, 6, 8, NOT 3-leaper), (

ROOT-10 LEAPER: see camel, sexton

ROOT-11 LEAPER: [chiss] 3D R3L, any combination of 1, 1, 3

ROOT-12 LEAPER: [chesh] 3 + 3 diagonally forward

ROOT-13 LEAPER: see zebra

ROOT-17 LEAPER: see giraffe

ROOT-18 LEAPER: see lark

ROOT-19 LEAPER: [chesh] 3 + 2 diagonally forward;

ROOT-20 LEAPER: see double knight

ROOT-21 LEAPER: [chesh] 4+ 1 forward diagonally

ROOT-23 LEAPER: [choss] any combination of 1, 2, 4, 4

ROOT-25 LEAPER: see antelope, fiveleaper

ROOT-26 LEAPER: see pentafers

ROOT-28 LEAPER: [choss] any combination of 2, 4, 4, 4

ROOT-29 LEAPER: see pentaknight

ROOT-31 LEAPER: [chesh] 5 + 1 diagonally forward

ROOT-32 LEAPER: see double alfil, semihorner

ROOT-34 LEAPER: see pentacamel

ROOT-37 LEAPER: see flamingo

ROOT-40 LEAPER: see  double camel

ROOT-41 LEAPER: see pentagiraffe

ROOT-43 LEAPER: see famingoing {chesh} 6 + 1 diagonally forward), (

ROOT-45 LEAPER: see triple knight

ROOT-50 LEAPER: see wee fers, {7, 1}, quintuple fers {5, 5}, ([choss] 5, 5, 5, 5)

ROOT-52 LEAPER: double zebra, evif leaper

ROOT-53 LEAPER: see weeknight

ROOT-57 LEAPER: [chesh] 7 + 1 diagonally forward)

ROOT-58 LEAPER: see wee camel

ROOT-61 LEAPER: see pentaflamingo {5, 6}, see ruof

ROOT-63 LEAPER: [choss] any combination of {2, 4, 6, 7} or {3, 6, 6, 6}, XIS LEAPER

ROOT-65 LEAPER: see wee giraffe {(8, 1), (1, 8), (-8, 1), (-1, 8), (8, -1), (1, -8), (-1, 8), (-8, -1}, see fortnight {7, 4), (-7, 4), (7, -4), (-7, -4), (4, 7), (-4, 7), (4, -7), (-4, -7)}

ROOT-68 LEAPER: see double giraffe

ROOT-72 LEAPER: see double lark

ROOT-73 LEAPER: see tetrazebra

ROOT-74 leaper: wee pentafers {5, 7}

ROOT-80 LEAPER: see quadruple knight {8, 4}

ROOT-85 LEAPER: see wee flamingo {6, 7}

ROOT-89 LEAPER: see octofiveleaper {8, 5}

ROOT-92 LEAPER: [choss] any combinatrion of {2, 4, 8, 8}

ROOT-98 LEAPER: see wee heptafers {7, 7}, [choss] {7, 7, 7, 7}

ROOT-100 LEAPER: see double antelope, double fiveleaper

ROOT-103 LEAPER: [choss] any combination of {2, 7, 8, 8}

ROOT-112 LEAPER: [choss] any combination of {4, 8, 8, 8}

ROOT-113 LEAPER: see plum {7, 8}

ROOT-128 LEAPER: see horner {8, 8}

ROSE: leftward or rightward nightrider

ROYALFIL: royal alfil, alfil-king sniper

ROYAL: Ro, [S.M., 1895] -K, mates kingwise

RUNNER: see bishop

RUOF LEAPER: [root 16:4:root 61:?] root-61 leaper

RUTLAND ROOK: RF {(0, n), (n, 0), (0, -n), (-n, 0), (-1, -1), (1, 1), (-1, 1), (1, -1)}

SAILOR: {(-1, -1), (1, -1)}

SAURIAN: atlantosaur, brontosaur, dinosaur

SCHLEICH: [Germ. spy, smuggler, fool] courier {(1, 0), (0, 1), (-1, 0), (-1, 0)}

SCORPION KING: KG, king + grasshopper

SCOUTMASTER: moves both boyscoutwise and girlscoutwise

SECRET AGENT: [Bjorn Karlson] zebra that moves as pipcount powers of squoped end

SEMIHOPPER: hopper which hops to half the number of ends beyond the end hopped as it was in front of it

SERPENT: Se, [V. K. Menon, Schlange] moves nightriderwise with power extended wazirwise to outward diagonal ends

SESQUIHOPPER: [equi:sesqui::equihopper:?] hops even number of ends to hopped end and half as many beyond

SEVENLEAPER: moves rookwise {(0,7), (7,0)}

SEXTON: [chiss] 3-D root-10 leaper {(1, 1, 2), (1, 2, 1), (2, 1, 1)}, see camel

SHAH: KL, kingwise leaper

SHATAR KNIGHT: cannot mate

SHATAR QUEEN: moves rookwise

SHRAPNEL: also affects any ends at 45 degrees right or left of target

SIDE MOVER: [choshogi] {(1, 0), (0, n), (-1, 0), (0, -n)}

SIDEWINDER: {(-1, 0), (-1, 1), (0, 1), (1, 1)}

SILVER GENERAL: [shogi gin-sho] K-0 forward-only king

SISSA: moves equidistant between orthogonal and diagonal moves {(n, 2n), (2n, n), (-n, 2n), (n, -2n), (-n, -2n), (2n, -n), (-2n, n), (-2n, -n)}

SKATEBOARDER: [Bjorn Karlson] Q but able to roll over or squop either color in its path

SLEEPER: with added null move power

SNARE: [hunter's snare] squops as if on a hunter's tour

SNEAK: see wazir

SNIPER: moves as one end and attacks as another, symbolized by hyphen, e.g., Berolina or Berlin pawn

SNOWPLOW: continues on after squop{s}

SOARING EAGLE: [choshogi] {2, -2), (n, 0), (2, 2), (1, -1), (1, 1), (0, -n), (0, n), (-1, 1, -2, 2), (-n, 0), (-1, -1), (-2, -2), (0, -n}

SOLDIER: [Shoggi Fu] {1, 0}

SPARROW: grasshopper turning 135 degrees over hurdle

SPRITE: [chiss] 3D R3L {1, 1, 1), (1, -1, 1), (1, 1, -1), (-1, 1, 1), (-1, -1, 1), (-1, 1, -1), (1, -1, -1), (-1, -1, -1}}

SQUOPING END: moves only to squop, includes atlantosaur, brontosaur, dinosaur, hippo, mammoth, polyp

SQUIRE: {(0, 1), (1, 0), (0, -1), (-1, 0), (0, 2), (2, 0), (0, -2), (-2, 0), (1, 1), (-1, 1), (-1, 1), (-1, -1), (2, 2), (-2, 2), (2, -2), (-2, -2)}

SQUIRREL: ADS [N. Kovacs, Eichhernchen] combination alfil, dabbaba, knight

STAR: combination camel, knight and antelope

STAR-RIDER: ACRS, combination camelrider {n, 2n), (2n, n), (-n, 2n), (-n, -2n), (-2n, n), (-2n, -n), (n, -2n} + knight {(1), (3, 1), (-1, -1), (1, -31), (-1, 3} + antelope {3, 4), (4, 3), (-3, 4), (-4, 3), (3, -4), (4, -3), (-3, -4), (-4, -3)}

STONE GENERAL: [choshogi] {(1, -1), (1, 1)}

STONE PAWN: nonpromoting pawn able to move one forward or backward

SUPERKING: moves as queen but can't cross attacked ends

SUPERPAWN: pR, pawnrider, cannot squop en passant

SUPERQUEEN: see angel

SWIPER: [forward/backward:/::leftward/rightward:?] X\Y, moves Xwise on left and Ywise on right

SWALLOW: [torishogi] {1, 0}

SWARM: all ends that can move do move all at once

TANGIBLE END: invisible end with power to block

TANK: [K. J. Goodare] king pusher sniper

TAXI: X, [Dr. Karl Fabel, 1961] pawn with added power to move two or three steps forward or backward until reaching promotion level

TENLEAPER: 10L {(10, 0), (0, 10), (-10, 0), (0, -10), (6, 8), (8, 6), (-6, 8), (-6, -8), (-8, 6), (8, -6), (-8, -6)}

TETRAGIRAFFE: R32L {(4, 4), (-4, 4), (4, -4), (-4, -4)}, [choss] {4, 4, 4, 4}

TETRAZEBRA: [aka octocamel] R73L  {(8, 3), (3, 8)}

THREEMOVER: [chiss] {(0, 0, 3), (0, 3, 0), (3, 0, 0), (1, 2, 2), (2, 1, 2), (2, 2, 1)}

TIGER: knightwise hopper

TOURIST: omnidirectional rider able to make a tour

TRACKER: moves in tracklike zigzag path like boyscout or girlscout

TRAPDOOR END: disappears if unmoved 5 times

TRIALFIL: [aka double camel, hexaknight] R40L, {(6, 2), (2, 6)}

TRIKNIGHT: see zebra

TRIPLE ALFIL: root-72 leaper, {6, 6}, [choss] {6, 6, 6, 6}

TRISHOP: [bi:tri::bishop:?] moves both bishopwise and fileleaperwise to {(1, -1), (1, 1), (0, 2n)} forward

TRITON: rook-locust sniper, sea-rook

TRIWAZIR: see threeleaper

TRIZEBRA: [N. M. Gibbons, Dreizebra, aka hexacamel, triple knight] R45L, triple leaps zebrawise in zig-zag path to {(3, 6), (6, 3)}

UNDERRUNNER: UR, [over:under::overrunner:?] end unable to move to edges, non-reflecting, non-cyclic

U-TURNING END: UT, moves at edge as if making u-turn, re-entering equidistant from center line), (see chopper)

VALDSHAK: unsquopable if guarded

VAO: V [Xianggi] bishopper sniper that squops on any end beyond hopped end

VATI: pawns without double step

VAULTING END: [originally king, J. G. Ingram] has equigrasshopper power when threatened

VERTICAL MOVER: [choshogi] {(n, 0), (0, 1), (-n, 0), (0, -1)}

VICTORY-HOPPER: VH [Sieghoepfer] bishopwise equihopper with even number of ends in hop bent back to form a 36-degree "V", moves to n, n

WAZIR: W, R1L [Shatranj, Wesir), (in Courier Game A.D. 1200-1800 called "sneak"] moves rookwise but only one step {0, 1), (1, 0), (0, -1), (-1, 0}

WEEKDAY: moves wherever weeknight cannot

WEEKEND: moves in circuit about weekday's range ends

WEEKNIGHT: [knight x 7] R41L {(2, 7), (7, 2), (-2, 7), (-7, 2), (2, -7), (7, -2), (-2, -7)}

WHALE: [choshogi] {(n, 0), (-n, n), (-n, 0), (-n, -n)}

WHITE HORSE: [choshogi} {(n, -n), (n, 0), (n, n), (-n, 0)}

WHOPPER: Wh [V:W::victory-hopper:?] two-hop victory-hopper rider

WILDEBEEST: CS, camel-knight

WITCH: riderline-confined rider, rook + bishop + nightrider + camelrider + zebrarider

WIZARD: leaper limited to non-end centers, {(0, 1) + (1, 1) + (1, 2) + (1, 3) + (2, 3) + etc.}

WOLFMAN: [evil wolf + mann] moves like evil wolf forward {(1, 0), (1, 1), (0, 1)} and like mann backward

XIS LEAPER: [root 36:6::root 63:?] root-63 leaper

X-RAY END: XR [E. Felgin and N. Givoli, Roentgenfigur] with power to play through any end

Y-HOPPER: equigrasshopper that makes 36o turn over hopped end right or left

YALE: {(-1, 1), (0, 1), (1, 1), (0, -1)}

YARI BISHOP: [yarishogi] {(1, -1), (n, 0), (1, 1)}

YARI KNIGHT: RS [yarishogi] {(n, 0), (0, n), (2, -1), (2, 1), (1, 2), (-1, 2), (-2, 1), (-2, -1), (-1, -2), (1, -2)}

YEN: {(-1, 1), (-1, 0), (1, 1), (1, 0), (0, -1)}

YITONG ROOK: cannon + knight

ZEBRA: Z [aka bicamel, sequialfil, triknight} R13L {(2, 3), (3, 2), (-2, -3), (-3, -2), (-2, 3), (-3, 2), (3, -2), (2, -3)} [chesh] 3 + 1 diagonally forward

ZEBRONTOSAUR: 0Z-B, zebra-bishop sniper able to null-move

ZEN END: when squoping moves as end attacked would (except boorj)

ZEPPELIN: [J. A. Lewis] moves along curves given by {(1, n), (1, n + 1), (1, n + 2), ...}

ZURAFA: giraffe {1, 4} then rookwise